_ Spoiler: STD LL _ Uber quirked ERLLs (total +15% range, -10% energy cooldown, -10% heat) combined with 3xJJs for reaching high spots and sniping nests. Decently quirked SRM4s (+10% missile velocity, -10% heat, +10% range) but combined with 3xJJs for short range poptarting. The best way to play this mech is to completely rely on ERLL as the main damage source and use SRM4 only when forced to brawl or when someone reaches SRM range so it can be poptarted. About your team, you can either stick with them or move into a sniping nest / support position to fully exploit your ERLL and wait for a light / medium to come and get you: if you manage to shoot it while it is closing in, you should be able to finish it off decently quickly once it reaches your SRM range. Don't alpha strike unless in a dire situation (pun intended).