Casual AS7-K "Trespasser" (2xLPLS, 1xMRM10, 1xRAC/5, 2xAMS, TC1, BAC, LE350)

Thread in 'AS7-K' started by Morkeleb, Nov 3, 2018.

  1. Morkeleb

    Morkeleb New Member

    13
    4
    6


    Playing around with some different ideas, and came up with this. Hoping to test it at some near point in the future, but could use some feedback.
     
    Last edited: Nov 3, 2018
  2. Lorgot

    Lorgot Advanced Member

    403
    72
    33
    a) don’t use mrm 10
    b) don’t use ams unless on extremely open map
    c) don’t use beagle unless lrming
    IMHO
    Also, depending on what your going for, if your going for a mid-range mech, then don’t use missiles in general, unless your damage farming
    Don’t use case, just place your ammo correctly
    https://mechspecs.com/resources/all-about-ammo.33/
    You also need more ammo for rac if your going to run this

    Maybe?
    Or

    For a more brawly, missiley mech
     
    Last edited: Nov 4, 2018
    Excalibaard likes this.
  3. Excalibaard

    Excalibaard 101 010 Staff Member

    5,278
    1,110
    269
    Hey @Morkeleb ! Welcome to the community!

    There are a few issues with the build as I see it, some of which addressed by Lorgot already. I disagree with @Lorgot about the AMS, I think it's very useful especially on a slow mech which can afford the tonnage and mount multiples like this Atlas. Radar Deprivation is hard to use on a relatively slow mech. I think the LE350 is an excellent engine for the build you're trying to do, the extra speed is nice for brawling, but together with the suppressive fire you can really force people out of their comfort zone.

    I'd modify it as such:



    My thought process here:
    • I find that the MRM10 and RAC5 are too little to be main weapons in this build. They are also really hot when added to the LPL, thus don't work together well because they all use the heat resource significantly (Smurfy's mechlab doesn't take RAC heat into account).
    • 2LPL weigh 14 tons, while they do the same damage as 4ML which weigh 4 tons and for which you have the hardpoints. They have slightly better damage per tick and range, but that's not so useful in your build because of the next point. Therefore, switching the laser weapons will give you much more tonnage to work with.
    • There's a bit of a split personality going on. LPL are very focused damage weapons, and RAC5/MRM10 spread it all over the place, while having very different velocities, meaning you're less likely to hit the right spot (but since they're used mostly for suppression, this is not so much a problem). I'd say either go for spreading as much damage as you can over the enemy mech, or go for pure focused damage. Thus, the slightly higher spread of MLs is not an issue, while you get a lot of value back to equip DHS!
    • The TC1 only helps your LPL, so it's not really worth it (just like BAP, which only increases sensor range for you while you are not a long range mech).
    • Due to quirks, it's good to focus on a bigger Missile weapon rather than ballistic (the RAC doesn't benefit from ballistic cooldown anyway). I'm assuming you like the stream of bullets the MRM and RAC both provide, so I will not suggest a Gauss which also gets significant benefits on this chassis.
    If you find you have too much ammo for the MRM40 (I don't think you will, but IF), you can swap the ton in the Left Arm into another DHS to fill all slots. Normally I wouldn't drop so much leg armor on an assault, but the Atlas has incredible armor quirks for both legs, meaning they'll still have like 80 on each after armor skills are taken.
     
    Last edited: Nov 4, 2018
    CarloArmato and Lorgot like this.
  4. Lorgot

    Lorgot Advanced Member

    403
    72
    33
    Doesn’t it help with velocity on rac?
     
  5. Excalibaard

    Excalibaard 101 010 Staff Member

    5,278
    1,110
    269
    Not sure. Velocity boost on a TC1 is 2.5%, so even if it does, not worth mentioning.
     
  6. Morkeleb

    Morkeleb New Member

    13
    4
    6
    Thank you both for your input! The base idea was mainly suppression, especially when pushing on objectives. I'll admit to wanting to include the RAC partly due to not seeing it on any builds thus far, and to enjoy a departure from the usual heavy caliber weaponry in that slot. And the dual AMS is something I'd rather not pass up.
     
  7. CarloArmato

    CarloArmato Professional Potato Carrier

    1,971
    602
    195
    My 2 cents on this build and by reading very quickly previous comments:
    • A single RAC5 won't do much and RACs are hot. Due to their high DPS burst nature (they will jam) they are best used with mechs with a good degree in mobility such as medius quite fast heavies, so a single RAC5 on a slow 100 tonner is quite bad, with the added "malus" of not using at all the provided mech quirks (-10% ballistic cooldown and -10% gauss cooldown).
    • Dual AMS won't protect you from pure LRM builds, but is a decent LRM protection buffer when moving from cover to cover. It is like a small pocket umberella: it's nice and it works for light rain, but for sustained heavy rain you need a better cover
    • I'm generally against LPL when you can fit ML or, even better, ERML, but this build overall lacks DPS to be scary at any range so if you can afford those heavy LPL or have a lot of tonnage to spare, fit them...
    • MRM10 is really garbage: unless you are absolutely sure you can't fit anything better (more cooling, more ammo, more armor, better engine etc.) my rule of thumb is to not bother using it.
    Without chaging too much the overall layout (RAC + MRM + lasers) this would be my attempt.


    If you want to keep the dakka-dakka-wub-wub feel, a decent sustained DPS build could be the following:

    You can "step up" a little in the open thanks to AMS protection and keep on firing those weapons for some time, but due to very high cooldown quirks, this build is hotter than it looks.
    MechDB link here says you will overheat at the 5th alpha strike if you fire with the lowest cooldown, but keep in mind that this build is not good at poking due to a combination of spread, range and speed of this mech, so the best way to play this mech is as sustained DPS and damage soak. DO NOT poke or push if your team is not supporting you, otherwise you are gonna waste your main selling point: being a threat while shooting stuff and making room for your friendlies to find a better position or lining up better their own shots.

    This is, without any doubt, a bad build in higher tiers, though: you can perform good in tier 5-4 and maybe even 3, but you are gonna get wrecked when facing more "meta" opponents.
     
    Last edited: Nov 6, 2018
top-fast
top-fast
top-fast
top-fast