Casual CHP-2N "Me go dat" (1xMRM30, 4xML, 3xMG, LE325)
4/5,

1 rating

Thread in 'CHP-2N' started by CarloArmato, Oct 22, 2018.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    Ignorant brawler: wait for the right moment to push, hold W and alpha strike untill target dies.



    Very good speed, quite low alpha strike compensated by good maximum and sustained DPS, especially MGs and crit chance of the same weapons. In case of fresh enemy or in case of emergency, torso twist and use the shield arms to soak additional damage: don't forget MRM30 and MLs have almost the same cooldown + duration, so you should be able to alpha strike, torso twist and alpha again. Avoid losing a torso prematurely, especially be mindful your left torso is the most armed and needs the most protection.
     
  2. TucsonKaHN

    TucsonKaHN Junior Member

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    4/5,
    I started by running a similar build on my -2N. I think my mech is running a smaller engine rating, and I can't see what your armor values are via smurfy at this time, but you're build may be better by virtue of speed. On the other hand, I was able to incorporate a pair of double heat sinks into my smaller engine, without issues. I may also have a different amount of ammo. I'll share my version of the build later, provided smurfy goes active again. Alternatively, MechDB may accommodate things in the interim.

    As for the synchronizing of your laser and missile cool-downs, you want to fire part-way into your medium laser's burn time (beam duration). Ideally, all your missiles clear the launcher tubes as the beams finish their burn duration, allowing them all to share the same cool-down period.

    The machine guns are wonderful for a heat-neutral damage source, as always.

    Lastly, the build suffers against the meta of high value, front-loaded pinpoint Alpha Strikes seen on more ballistics focused mechs. Machine guns currently have a cone of spread associated with their fire patter, and takes sustained firing to apply significant damage.
     
  3. TucsonKaHN

    TucsonKaHN Junior Member

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    @CarloArmato Here we go, took a look at your build in Smurfy, and figured out where my build differs.

    CHP-2N

    [smurfy]https://mwo.smurfy-net.de/mechlab#i=741&l=1234f6a4780a26ed30c77cac7ce05f3855392e4f[/smurfy]

    New to this, wasn't sure which code from Smurfy to copy and paste.
    The lower rated LFE300 was used to provide the extra tonnage I needed to swap in Medium pulse lasers. Your build actually runs more double heat sinks, as well. I also had to shave two points of armor from each leg to make my build work, on top of an additional ton of ammo for each weapon system.
     
  4. CarloArmato

    CarloArmato Professional Potato Carrier

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    There you go
    Code:
    [MEDIA=smurfy]741|1234f6a4780a26ed30c77cac7ce05f3855392e4f[/MEDIA]


    Anyway, 37% cooling efficiency is extremely hot for a brawler: even some vomit laser build are cooler than your build: I would rather swap MPL for ML and add cooling, like I did.
     
  5. TucsonKaHN

    TucsonKaHN Junior Member

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    @CarloArmato I want to say, if memory serves, that the build can reliably alpha strike a good three times before riding the line of overheat shutdown on Tourmaline Desert. Having said that, I'm not sure that's good enough for brawl. More of a mid-range, perhaps? I dunno. But now I'm hijacking your thread, and that's not polite of me.
     
  6. CarloArmato

    CarloArmato Professional Potato Carrier

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    Exactly. 3 alpha strikes with 24 pinpoint damage and 30 spreaded damage is low

    I can't use Smurphy because it is going down very frequently, so I'll use MechDB: you can see how many alpha strikes you can fire before overheating, but there is no preview here on mechspecs for those build

    Your build on MechDB: can fire 3.4 alpha strikes (3) before overheating. (24+30)x3=162 damage, more than half is preaded. You can't solo kill an assault unless it has been already softened and you could have an hard time solo killing an heavy if you can't focus fire on CT only.

    My 4xML cool build: can fire 5.4 alpha strikes (5) before overheating. (20+30)x5=250 damage, more likely to solo kill an assault given enough time to survive the incoming damage, or should not have issues to solo kill any non-brawling heavies.

    MPLs are fine, but you need to focus on cooling: If you drop some armor and downgrade to Light Ferro, you can fit more DHS and fire 4.2 alpha strikes (4) before heating. You lose shield armor, but hopefully you will kill your target slightly quicker due to better pinpoint... Also, I've noticed your build with a lower engine but improved cooling could actually be worth it because has slightly more sustainable DPS compared to mine.
    MechDB link: 4xMPL, 1xMRM30, less ammo and armor.
     
  7. TucsonKaHN

    TucsonKaHN Junior Member

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    @CarloArmato I'll have to make a separate thread for my version of the build, and continue that discussion in there. I'm curious as to how you would improve the cooling with a smaller engine, as that seems almost counter-intuitive.

    As for your build, I am still worried about the burn duration on the regular medium lasers. Small Pulse lasers reduce the build's reach considerably, though.
     
  8. anamiac

    anamiac Well-Known Member

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    I agree that 37% is too hot, but 56% seems cooler than is necessary. Here's my take:
     
  9. Lorgot

    Lorgot Advanced Member

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    The spread reaches unimaginable heights though, so be prepared
     
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