JM6-DD Cool Running (4x AC5, XL265)

Thread in 'JM6-DD' started by Araneatrox, May 29, 2013.

  1. Araneatrox

    Araneatrox New Member

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    I have recently been playing with my JM6-DD i saw a few builds here that were interesting, had some fun with the 6AC2 Etc etc.

    But i think i have found a nice balance here. You can keep the XL-260 it comes with without any problems, i had spare Cbills so i got the extra 3KPH on it.

    Cool Running JM6-DD - Araneatrox



    Be careful with your ammo, firing constantly you will deplete it all in 1 minute and 20 seconds. However hit all of them shots and do 1050 Damage. With just the basic efficiency's the Mech with just the 10 DBL HS in the engine runs cool on all.

    Firing with 2 weapon groups 1 for each arm will cause you to gain 8 Heat, 6 will dissipate before your cycle time comes round again, so if you chain fire you are getting 2 Heat Gain every cycle, rather good if you ask me.

    I also don't seem to be able to get that smexy looking table you folks have.

    EDIT - Maps where it does and does not work.

    Alpine - Not Great, but if have support you can brawl across the kappa point well enough.
    Canyon - Brilliant, take pot shots and then hide in the cover. Remember your not a tank.
    Caustic - Good, Pop your head out and take shots. Go into the open and you are dead.
    Forest - Brilliant, as long as you stay away from the middle you will be having a grand old time.
    Frozen - Good, suffers from lack of cover on Red Side spawn.
    River - Good, i like to position myself in either of the city areas and fire from 400m distance, works well.
    Tormaline - Not Great, you will generally die pretty fast in large sniper brawls.
     
    Last edited by a moderator: Oct 8, 2014
  2. Blagg Zear

    Blagg Zear Star Lord

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    Hi there, 3 of 5 Stars for this build. This Build/Weaponsetup is extremely strong at DPS Firepower. But as usual you have the risk of losing Arms (experienced tooo often) and stay there without any secondary weapons. What i really dont find good is having only 304 Armor (low at Arms, CT, Legs).. you will lose your arms or and get cored very fast, maybe even losing Legs. And all your Ammo in Torso Sides while using a (slow) XL Engine.. Byebye Baby!

    The Idea of Quad AC/5s is very compelling, but leads to very unbalanced builds. The only Mech, where I would ever recommend Quad AC/5s is the CTF-4X (5tons plus = more options).

    Here my version by giving up one AC/5 to fix the matters:



    Blagg Zear
     
    Last edited by a moderator: Oct 8, 2014
  3. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Good firepower. Scary armor value. This mech will play totally different depending on one's playstyle. It could be used well as support, using sneak attacks from cover and distraction from other mechs already engages in combat, but, if you (like me) are impatient and try to move in too quickly, fireworks.
     
  4. enileph

    enileph Star Lord

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    Unbalancing is a good thing, we are not my lil' pwnies, we are here to min/max. But yes, CTF-4x does this way better, with more room for ammo, and arm mobility.
     
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  5. Blagg Zear

    Blagg Zear Star Lord

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    More of a stationary Cannon.Platform. lol
     
    Last edited by a moderator: Oct 8, 2014
  6. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    LOL! But, a very effective cannon! Sustained deeps to MELT FACE! :D
     
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  7. stfr

    stfr New Member

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    My JM6-DD :)
     
    Last edited by a moderator: Oct 8, 2014
  8. Elemist

    Elemist New Member

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    http://www.mechspecs.com/forum/index.php?topic=1552.0

    That is the previous 4ac5 build. I like 3ac5 better because you can throw on a couple med lasers to not be completely ammo dependent.

    You will kill like nobodies business with 4X ac5, but you are limited in the damage you can do with ammo and in a halfway lengthy fight you will be out of ammo and like a zombie.
     
    Last edited by a moderator: Oct 8, 2014
  9. Michael

    Michael Grand Poobah

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    Merged "Cool Running" and "Dakka Dakka Double Deuce" since it was the same build.
     
  10. Princeps Fabius

    Princeps Fabius New Member

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    Right. Noob warning. I started playing MWO last week, so as you guys can imagine, I have little to no idea as to what I'm doing. Which is why I am asking for your expertise.

    After a (very) few experiments with gameplay and different mechs, I decided to buy a Jager (JM6DD). So far I'm loving it, despite the drawback of it overheating way too fast for my taste.

    Someone referred me to the Mechlab, and after tinkering around a bit trying to build my dream mech, I finally decided that what you see below is the ideal Jager for my playstyle. My main thoughts on the subject are:

    • AMS is a must-have (seriously, I have already developed an intense loathing for those dark and timid souls that resort to missile spamming from behind cover).
    • As a noob, I have come to 2 conclusions: I will die pretty quickly and, I appreciate simplicity when it comes to weapons loadout. By the time I figure out which of the 5 guns I should be firing at this particular target, I've already lost my head. And two arms.
    • Which is also why I have focused on the AC5. I appreciate the range, and as the only way to survive for any length of time is to travel with the pack, I'd rather rely on others to deal with annoying brawlers/scouts or whatever they're called, while I bring the pain to the bigger targets way over there. Once enemy mechs get close to me I'm pretty much dead anyway.
    • The firing window for targets at max range is pretty narrow. You see enemy mechs, and then you don't. Which is why I prefer ballistic (AC) weapons which have a faster firing rate. And which also means I need to deal maximum amount of damage during minimum amount of time. Sure, I could go for larger guns, Gauss for instance, but I like the extra durability of 4 AC5s in the sense that I can lose 50% of weapons and still be able to dish out damage (while still having a use for 100% of stored ammo).

    Pretty much all I can think of right now, suggestions and advice are greatly appreciated! :)

     
    Last edited by a moderator: Oct 8, 2014
  11. Excalibaard

    Excalibaard 101 010 Staff Member

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    @Princeps, way too little ammo and armor, you'll be doing a potential maximum of only 600. AMS is only so-so. 1 AMS doesn't do anything meaningful against a real LRMboat, so you'll be relying on AMS from teammates, in which case you can just as well rely on ECM from teammates.

    3AC5s and 2 ML makes a lot more sense than the 4xAC5 in this thread, because you get much more tonnage to put on important things like speed and survivability.

    My personal favorite is a JM6-DD with XL280, 2xAC10, 4xMG, 2xML and rushing into people like a berserker. LRMs be damned.

    If you do desperately want to run 4xAC5, here's my take on it:
     
    Last edited by a moderator: Oct 8, 2014
  12. Lan

    Lan Mech Wrangler

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    Hey Princeps, welcome to MechSpecs! :)

    Your thread and build was moved by moderators I believe, as it is very similar to this thread. Feedback, well, Seven is bang on target. I agree with everything, 120 ammo on four AC5's is gone in 45 seconds. There's only 30 shots per gun. :p
     
  13. Princeps Fabius

    Princeps Fabius New Member

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    Right, thanks a bunch for the feedback guys, much appreciated. Seems like some sensible advice there Seven, I think I'll bite. Noticed you put another engine in there plus the endo-steel. Any additional thoughts on that? I prefer firepower to survivability because let's face it, if I get within weapons range of the enemy I'm dead pretty quickly anyways...
     
  14. Excalibaard

    Excalibaard 101 010 Staff Member

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    XL210 and Endosteel are all there to give you more tonnage making up for ammo and armor. Endosteel especially, gives you 3.25 tons (5% of mech's maximum tonnage) of free weight in exchange for 14 otherwise unused critslots. XL210 is slow as hell, so as I said, I recommend 3xAC5 + 2 ML. That way you can still mount an XL260 (so you move like a heavy instead of an assault).

    AC5s are pretty long-range weapons so don't go too crazy getting in enemy weapon range. as long as you have your fast-firing AC20 or Gauss (if you mount only 3) from range you don't need to. Let allies be targetted and support them with a lot of damage. That's true for almost any Jagermech build: they're supporting weapon platforms.


    Examples of the original XL260 + 3AC5s:

    Lots of ammo


    AMS and armor


    Ths DHS are good at filling up slots, but you can also swawp 1 or 2 for even more ammo so you'll never ever run out (my shadowhawk has 210 shots for 2 AC5s). Spam them to your heart's content and don't let anyone think of leaving cover.
     
    Last edited by a moderator: Oct 8, 2014
  15. Princeps Fabius

    Princeps Fabius New Member

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    Well, that all looked very nice, until I realized this whole discussion is void, considering I can't even afford double heat sinks.

    So, poor as I am, I just made some improvements to the standard loadout... My Jager looks like this atm:

     
    Last edited by a moderator: Oct 8, 2014
  16. Excalibaard

    Excalibaard 101 010 Staff Member

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    Ferro Fibrous is vastly inferior to Endo Steel. Less tonnage for the same amount of critslots and should only be considered if you really have no other option to get some tonnage somewhere (this is most often on lights and sometimes mediums). Since getting rid of it costs money as well that's 2 matches of wasted C-Bills :(

    Double Heatsinks are essential in basically every mech so you'll have to get them at some point anyway. They don't take that long to farm up, 15 matches should be more than enough. Though, it's a pain to play a mech with standard heatsinks. When I get a new mech I just play others until I can get a decent loadout on my new one (the trial cicada and stalker are good alternatives at the moment).

    Don't get medium pulse lasers as backup, especially if you have poor heat management. Backup weapons are only to spend spare tonnage well, for example when getting more ammo is not going to be used, so you might as well equip some medium lasers. Medium Pulses are double as heavy though and have less range, so especially on a long-range build like this they're going to be used even less!

    Since you got yourself UAC5s, I think it's best to consider the regular 'Chainsaw Build':



    If you try to work towards this I think that's the cheapest route you can take for a good loadout.

    Since we're spamming the thread with builds that do not closely resemble the original idea, I think it'd be better if you sent me a personal message if you have further questions, I'd be happy to help!
     
    Last edited by a moderator: Oct 8, 2014
  17. Princeps Fabius

    Princeps Fabius New Member

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    Awesome, thanks for the tips :)
     
  18. Sassafras

    Sassafras MechSpecs Addict

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    Truthfully, for an AC5 based build, Double Heatsinks aren't 100% mandatory. I would advise you get them as soon as possible, but for now, just take it easy on the backup lasers, and you should be able to fire your AC5s for a pretty long time before having to cool down.

    I personally love to keep firing three AC5s in chain-fire mode, since it sends out a steady stream of damage and cockpit shake every 0.5s. With single heatsinks, it should also slow down your heat build-up a bit too.
     
  19. Princeps Fabius

    Princeps Fabius New Member

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    Right, sounds good, and I remember reading of this chain fire you speak of. Though practically I'm not sure I remember how it's done... :unsure:
     
  20. Falconium

    Falconium Administrator Staff Member

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    Backspace is standard key for chain fire. When setting up and selecting your weapon-groups, move with right and left arrow keys to highlight the group you want to chain fire, then press backspace. Any weapon groups you have chain-fired will flash on your screen, letting you know their chained. Press backspace again while hovering over the same weapon group, and it will go back to normal.

    It's often a good idea to test it out in training grounds, just to get a feel for it, before launching into a real match. Enjoy. :)
     
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