I've tried out many builds, but this is the one that sticks to me as the most effective one i've tried so far. You have 20 & 18 damage per side, and plenty of heat efficiency to keep it up, together with some great hitboxes (no superbig nose like the jenner). The smaller burn time of the MPLs is great for leghunting, the longer range of MLs will give good poking power. Running 7 lasers instead of 8 makes this build completely slot efficient and very heat efficient as well, performing like a very mobile boomjager. The split of MPL and ML also doesn't give ghost heat on an alpha, you can do 5 (!) alphas while running before overheat on forest colony. I advise running Medium Laser Cooldown 5 to have an almost equal reload between MPL and ML (3.6 vs 3.54s), and Medium Laser Range 5 for increased poking power of the ML. (can also use MPL Range 5 to get the lasers closer together in terms of range, allowing for safer alphas).
5/5, This is what I like about this bunch of mechlovers. Even long established mechs get looked at and are optimised! I like the build just by looking at it! (and feel a bit awkward for not having come up with it myself ) Dank u! ps. For a tad more heat you can run a max speed,... "Da Red Gooz Fastaaah"
Yes, that's a nice adaptation! In heat-neutral environments you miss out on one alpha, but the speed is nice. I'm personally just too lazy to switch it out of my lights and am too satisfied with the slot efficiency