I duuno, I was looking at potential builds. The only one I could come up with would be dual guass and 15 SPL, but that would put the mech at 17 weapons which is a no, no for MWO.
Some intriguing and worrying stuff in there if you look at the full details but heres the ones that jumped out to me: Wants to change ELO so separate for Group vs Solo and how it goes up and down. As regards trying to make spawn camping in CW harder they are looking at having Dropships hover if there are mechs in range of dropzone or perhaps have the Dropships focus fire down mechs. It has to be balanced against Defense and Counter Attack modes. Clan Ultra AC’s – looking at reducing the time between shells so more damage to zone. Jump jet’s - Wants to introduce JJ quirks to do good balance and wants to avoid single JJ jumping. MASC - Design Done, Tech Review done, Being Engineered now. HUD Indicators like JJ. Will give boost to speed and acceleration until you max it out like JJ. If you use it too much you will take start doing internal damage to legs. Artic Cheetah Max speed 170kph perhaps a little higher. Has recently reached out to Harmony Gold.. Zero Change. Its less about Harmony Gold now and now about the movie rights that are in Sony's hand. Probably not going to happen, but how knows we might just go for it and change them enough to defend the decision. Don't edit the pak files.. that a violation of TOS. Seems good except for that dropship change - neither of those are good ideas on any level.
MASC seems nice, maybe we get to Flee afterall. cAC/cLBX... that is sad. But now that this is confirmed, can we have cAC upgraded now? or at least have it moduled. make it more different from cUAC... now they are cooler, and it is good. Good to know we do not HAVE TO buy and play through steam. It is good to have more players. But I would suggest shutting voip down when that happens. Fucking 12 year olds should be ballgagged before they are allowed to play, as I have no interest in hearing them constantly talking about having sex with my mom. As for Mechs: Royal Griffin is good, ECM, 4M and 2E. I like. THE OEN I WANT. Locust 3v is probably 2E4B. Myst Lynx D is not that special unless torso weapons. Ice Ferret B is not attaractive, unless torso weapons. SRM and energy hardpoints is similar to what we have. Nova C may allow for builds with both arms with LBX? Also, SRM tubes!!! Highlander 732B comes with everything upgraded, but otherwise this sounds like a (C) version more than anything else. Stormcrow B, OMG!!! Either it means more Ballistic for stormcrow by allowing for akimbo LBX, or even more energy! Timberwolf A, seems good for the torso energy. Fuck PPC in the arms. Place it in the LT pods or place those LL in them. Gargoyle B seems boring. But I guess more missile tube is good for gargoyle, in case you don't like the 12 energy builds. Now, I need a stick and a pimphat.
"We here at PGI are sick of Clan Laservomit..." "Here... Have more energy for your Stormcrows and Timbers."
Calling it now, they are sure to have SCR and TBR negative quirks in the works. They may or may not be implemented shortly after that "short timeline from MC to CBills" It's really the only way for them to specifically drag down those chassis to be in-line with the rest of the mechs. There is no avoiding that future imo. So this is their last opportunity to cash in on the SCR and TBR before they implement those nerfs.
I believe Mike Frost was on Reddit stating something more along the line of "would not like to add negative quirks, but rather address the underlying issues..." blah blah blah, negative quirks are the simplest solution and will probably be the solution they use regardless of what they "would like" to do.
Actually I see it the other way. More like there would be a powercreep that would migrate people to things like reworked UAC and ballistics.
"Yes the new SCR and TBR variants will make use of some negative quirks on the particular omnipods in question." Russ on Twitter, 8 minutes ago.
Good that it's only on the omnipod. I have TDRs and Wolvies master, so I'm very happy about the heroes. I will have to buy the griffins tho...always found a way to skip them, but after the ECM I don't think I can find one !
IDK ABOUT EVERYONE ELSE BUT IDC ABOUT NEGATIVE QUIRKS FOR THE TIMBER! I WANT TO RUN 2 ERLL, 5 MLAS, 1 GAUSS. I USED TO RUN IT BUT THEN THEY FORCE MOUNTED JJS AND THEN I DIDNT HAVE ENOUGH SLOTS. BUT NOW IT WILL BE POSSIBLE AGAIN! YES! YESSSS! YESSSSSSS! MUAHAHAHAHAHAHAHA! 74 DMG ALPHA ONCE MORE! ALSO TO NOTE THIS WILL ALLOW 8 ENERGY AND A GAUSS SO I WILL PROBS ADD ANOTHER MLAS! YAS! YAS! YAS! 81 DMG ALPHA! I am sorry for shouting for so long but goodness I am excited.
He did talk a bit about how there are still problems in CryEngine with things moving too fast...so the Flea and Fire Moth/Dasher will probably never show up (or never be MASC-capable if they do) since they would break that speed limit. If they can figure out a way past that, then it's a possibility, but the framework of CE just doesn't mesh well with super high speed mechs
That is a REALLY odd statement from PGI. I read it like "We just don't know the Cry Engine well enough to make this happen" because there are other dev studios out there, using the same engine, who are making high speed happen. This Town Hall reads like "We've got a lot more maps coming for you to play on (the bait) and a lot more mechs coming too (the switch)". Add that to some bug fixing and tweaking of things along the way. I also read things like "That is another layer of complexity" and "no plans to add it right now". For those of you in the Corporate world you can read between the lines on this as "We don't have a team that can handle this" and "We are at our maximum capacity" respectively. Basically it all reads to me "This is the MWO that you are going to be playing for a long time". That is fine with me! When I want a simple death match game I'll suit up and strap in. EDIT: Truth be told, if the Marauder, Archer and Warhammer ever came back I would be back in. Of course those will be purchased packs and they will split them in to the two top tier packs so you have to buy both of them.
Well I read you. I do agree that things might be slowed down a bit, but on the bright side, there may be reasons, I hope. Here is how I see it. It is obvious they are getting busy at something, consider that they are not finishing even camo paints for some mech. My guess is that they are working on getting the game on steam asap, which is good as that would bring in players. (as much as I hate fucking 12 year olds they do bring in cash, just remember to turn off voip after steam, or mute your speakers) If that is indeed the case and not just them working on other project I can accept. The LFG they have done was having an annoying start due to a stupid event, but right now it works well, though I hope there can be more people. So far I see 1-2 groups on it at best. But that having said, it is all in good fun, and these people, regardless of skills, seem more willing to work together than random pugs on average. New mechlab is a great thing, even though they should have done that ages ago. Then again, it could not be worse as the current one is as shitty as can be. Srsly, PGI, good that you finally decide to do this, but you shouldn't have fucked it up in the first placce. New maps is good, though I think it is a carrot. But a small munchable carrot in constant supply is still a good thing. More important is that they should eventually introduce a mroe predictable map rotation system, randomness with some kind of theme, if you will. By changing that every few days and posting it beforehand, there can be more tactical arrangements. That would add depth to the game without much of the balancing issue. On top of that, it would lesson the meta, and introduce more variated builds. Yes, we would still min/max but now we would have to arm our build-of-the-week taking the map rotation schedule into consideration. New game mode, even if it is 4 vs 4 it would be fun. I am still waiting for solaris, but I think it will com, even though currently it is a far away carrot. Funnny that I am not too big on having weapon variant. I knwo sound nice, and would be easy to do, just clone bunch of weapons on their part with some different stats. BUT the balance issue would be a pain. If the difference is something samll like 1-3% range/duration/damage/etc then it would mean little to nothing, but any huge difference and there would be LOTS of rebalancing, which is probably not a piority, compared to things like getting CW more playable. That, and we KNOW that it would only mean more confusion for the newbies, seeing the old regulars having a stack of god-knows-what expensive weapon comboed up saying hello to their backside, not that it is not happening now already. *** ON New mech/hero: I don't hate them, I know they are an important part of bringing in income. That, and they require minimal effort, mostly just a swarp of hardpoints. just don't make too many OP stuff. I am happy to see that most new variants introduced not being OP yet bringing in some new combo. (except for the stormrow arm and the timberwolf shoulder) *** CAN ANYONE CONFIRM KNOWN FUTURE MECH RELEASE SCHEDULE?? Come to think of it, it would be nice to have a calender/chart of mech release date, and rumored release date (in various forms, packages/gift/MC/cbills) Good enough to be Elite content?
If you mean the new Reinforcement Wave 2 mechs, they go on sale for cash in the gift shop when the patch hits today, and MC/cbills on June 16th. June 16th is also the day we start seeing Clan Wave 3, as the Executioner and Ebon Jaguar hit for preorders, with the Shadow Cat and Arctic Cheetah following up on July 21st. Executioner: August 4th for MC and September 1st for C-Bills Ebon Jaguar: August 18th for MC and September 15th for C-Bills Shadow Cat: September 1st for MC and October 6th for C-Bills Arctic Cheetah: September 15th for MC and October 20th for C-Bills
Kinda thought MASC would be implemented like JJs. I wonder if the damage will start piling up as % of use or just after X amounts of seconds of use. And if a cooldown will help reset the damage. Similar to JJs, i can see if you get MASC down to 25%, you'll take damage (assuming you didn't save enough JJ juice to land properly). But as long as you use only say 50% of the charge up, you'll be ok. Sort of like you need MASK juice to accelerate and decelerate. (which key to bind to MASC?) was thinking double tap W would be good, or maybe 1. The Executioner will be a fun mech to play... Ramming speed!
Left mouse button is 1. I remapped my 2/3 buttons to consumables 1/2 respectively. But i don't know, do you ever press 1-4? (I have a 6 button mouse, but only use 4 buttons)
I press just about every button on my mouse. I have the Razer Naga Hex, and I use the 6 side buttons, and the top 3 mouse buttons.