-5% UAC quirk

Thread in 'MechWarrior Online' started by L3mming2, Mar 18, 2015.

  1. tfun90

    tfun90 Advanced Member

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    Funny, I ran my 3x UAC Jager for a while the other day and it went pretty well. Should be interesting with the quirks really in there!
     
  2. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    ... ... ... a .75% quirk? ... ... ... let me get my streamers and fireworks to celebrate... :shifty:

    Jesus... if they say "5%" in patch notes, they should REALLY learn to communicate... If it was 15% down to 10%, that's actually a legitimate quirk... if it's 15% to 14.25%? Piss off... why even bother. What a joke. I'm tired of this. Summoner got the same jokes.
     
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    It's funny how PGI makes the cooldown quirks additive (still stupid, 'quirks' can triple DPS of a weapon with this), and much less, and these jam chance quirks multiplicative. Such consistency, very wow.
     
  4. That Dawg

    That Dawg Well-Known Member

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    Remember the patch that brought us "cool down" mods? do you...DO YOU?!?
    I DO :banghead:

    I'm educated, self employed- 20 years now, grew up in a household of professors and teachers...
    That "cooldown" module offered, I read it, carefully...
    Spent about 40 bucks real money, converted XP, bought four modules...mostly for the recently crippled Nova heat problem..
    Imagine my dismay when it actually meant the weapons fire faster....and generate MORE heat.
    At least they changed the verbiage in the days following.

    No surprise maths are some wizard PGI devs hide from. Hopefully they wont get stuck on 6" edges while escaping.
     
    L3mming2 likes this.
  5. Remarius

    Remarius Star Lord

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    Amazingly enough the knowledge you were after was in the command chair describing the modules. I'm sure that household taught you to go research things before jumping to conclusions. ;)
     
  6. L3mming2

    L3mming2 Well-Known Member

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    rofl... XD
     
  7. That Dawg

    That Dawg Well-Known Member

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    I should have taken screen shots, they changed it to what it is now.
    That first night, it was not clear and the intimation was about "cool" down. Something to the effect of decreasing the amount for the weapon to cool down etc etc
    So much so, I wrote support and they offered a re-embursment and a mech bay or something, I declined. :thumbsup:
     
  8. L3mming2

    L3mming2 Well-Known Member

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    [​IMG]

    get your jager DD's ready to shoot some urby!! (plz not my urby)
     
  9. L3mming2

    L3mming2 Well-Known Member

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    final update, the quirk will remain multiplicative but the quirk value will be 30% (instead of 5%)
     
    Solahma likes this.
  10. Remarius

    Remarius Star Lord

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    So 10.5% Jam rate?
     
  11. Flokoloko

    Flokoloko Advanced Member

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    That would be great!
     
  12. Aylek

    Aylek Administrator Staff Member

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    How's the new multiplier for the CTF-3D ('3%')?
     
  13. Flokoloko

    Flokoloko Advanced Member

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    20%?

    Would make 15% jam chance -20% --> 12% jam chance
     
  14. Remarius

    Remarius Star Lord

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    Presumably 3% jam reduction quirks become 18% (as for them 5% = 30%) so 15% jam rate becomes 12.3%. Basically a 2.7% drop and the 5% has a 4.5% drop.

    Allows them to keep it simple I guess as long as people know its multiplicative not additive.
     
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