From @Russ_Bullock: "One more admission for the day to let everyone vent - just found out the Grasshopper has the "HUGE" archetype - Bishop you were right" This is planned to be hotfixed tomorrow, but just keep in mind that your GHR will not move quite like it should for this first day. Disregard this post after 18 March 2015
I have had a few good runs on day 1 with my 8 MPL GHR. A 743 damage match was my best, and I didn't even finish basics yet. Maybe with this movement change that should go up. I went back and looked at my damage, I am averaging about 415 damage per match with it as it is, only 11 matches so far, but its ok. At least I have it through the basic stages and am working on the rest of them. As for the size, well I keep ducking every time I am on Crimson Straight or River City with the bridges as I walk under them. My wife was making fun of me for actually ducking in my chair thinking it would help.
It appears GHR has some buggy hitboxes as well...I got shot in the back once by a Firestarter, and took all the damage in the front...back armor untouched. Not sure where he shot me on the back since I DID lose armor there several times, but there are definitely some spots that are treated wrong by the game right now.
Just took a peak at my Grasshoppers before the servers kicked me out for maintenance and ZOMG are they tall LOL
about the hitbox just take a gauss cannon in front and got my rear armor annihilated ... little bug i think
Just a personal observation, but I feel that the CT is very large in the front. I seem to take damage to it far more than the side torsos. It seems to be XL friendly, but I'd like to see the hitboxes on the Hopper and Zeus. They both appear to be strange.
No, the Zeus has (in my opinion) very big and fragile STs, i allways lose them before I lose a arm or die of CT destruction.