Amazed that my old setup isn't here and its perfect for the quirks. Runs cooler and does more damage than before but still the tubes issue. I use them mainly against larger targets though as crit seekers so not such a bad issue: Additional Armor L/R Arm +12 (yummy as a straight + hp not %) Medium Laser Heat Generation -20% Energy Weapon Heat Generation -10% Medium Laser Range 20% Energy Weapon Range 10% Medium Laser Duration -20% Laser Duration -10% Missile Weapon Cooldown 12.5% Torso Yaw Speed 10% Turn Rate 10% Using Radar, ML range and cooldown and SRM4 range atm but might vary that after retesting it.
Saw you with this, I was in my 7 SPL SCR, we were even in the same lance but only noticed when match was over Probably a good variant would be max engine as xl340 is just 1 ton more so you can remove the DHS and I don't think it will change much in cooling, given the quirks of -20% heat gen. Extra speed and agility might be worth it
I said hello and nothing... *cries* Yeah testing some tweaks as not used it for at least a year and am after some good stable money earners. Problem is the SRM 4's push the heat quite a bit.
Yeah when I solo grind I tend to Alt + Tab and surf so I missed it But I did salute you as soon as I saw you I'm after cbills too, I got a good quantity of mechs I wanted and now I'm waiting another quirk pass to buy more. Meanwhile I have to focus on weapon modules. PS : in solo drops I think you can safely remove SRM4 cooldown or range for seismic sensor, gonna be more useful for my experience
Problem is mine rarely works as I'm almost always on the move. Its a flaw I know but one I inherited from playing lights for so long and then skirmisher mediums. I just find the game much more fun at 100+ KPH.