Post feedback for this patch here: https://www.mechspecs.com/threads/patch-notes-for-december-18th-2014.8069/
Woahwoahwoah. Woah. Fast iteration to target desired match flow? Bug fixes? Quick implementation of queue clarifications with even better visible player data to come? What the hell, PGI, people are going to start really respecting you! This is the behavior I've been waiting to see since the rewards during the split with IGP. It's one thing to say "hey, cool stuff, come play please" and quite another to demonstrate they mean it. Combined with the past sets of patches coming more quickly and being more comprehensive...yeah, I'm definitely digging it. So happy to see this, and can't wait for more to come.
This is going to be much needed for tomorrow. My previous experience with CW has let me know the game is more broken than before, but I hope this patch lets me play once again.
My thoughts: I like the changes to the CW queue, but I do worry about the changes to the way defense works. Yes, it does stop the crappy rush tactic, but how hard is that going to make things for attackers now that they need to effectively nail four targets, when a lot of groups were having trouble taking one down? Naturally, I reserve full judgement until we see how it all comes together in-game, but I think it's going to need more tweaking to make things more fair for the attacking team. My suspicion is that it's going to be even easier to win as a defender since you can't get zerged any more (unless a 12-man drops with 48 light JJ mechs and super rushes that way?). Dropship changes help a bit, but I don't think it will be enough.
Technically there is a short term fix that they posted - its a memory allocation bug they're working on. Go to DX11 and if that doesn't work drop your graphics to medium or less. If you want to stay with DX9 then drop your graphics to medium or less. Worked for me.
The 64bit client has made some of my graphics more "commodore64"ish. I've gone and downloaded the directx installer to make sure I had the latest of all that and then C++ pack then I used repair. It SEEMS okay but I'm not sure if it is me or the graphics actually got a little worst. FPS is still hovering around 60fps with everything turned on HIGH, NO AA and Environments at MEDIUM.
Feedback this far: CW is easier to get into a match, which is nice, but again I can only seem to get counter-attacker or attacker matches, never a defense. Attacking seems a lot harder, mainly because you have to hunt down the three O-Gens, and half my teams can't even get past the gates to try to assault them. Dropship changes for defenders have not factored yet, since my teams haven't even been able to make it into the main pavilion (best we've done is one O-Gen down on a game where there were actual defenders). Playing 64-bit mode, haven't really noticed any difference in quality. Overall, easier to find a CW game, but things seem even more weighted towards the defenders than before.
Well. And here is the obvious thing. Groups win. Due to the more tactical approach on CW, organized groups, even if only 4-6 man strong, can make a huge difference. Be it the loadout, the mech selection for each wave or the designated target. It's much easier to run CW in a group.
I had decent FPS increase. Won 2 on attack and lost 1 on def with the new system, and that loss was when I dropped with a 10 men. Before the last push cannon was full life and they just had taken the 3 generatos.
Just was able to confirm that an old bug is still in: lost the LT of my Hellbringer, fired expecting only my head laser...and my left arm MPLs fired too! Fired just the arms, got a kill too, so they still did damage. Oops.
Thats weird as I tested that a few weeks ago and my ER PPC fires but did no damage and (from memory) generated no heat.