[FEEDBACK] Dec 9th 2014 Patch Feedback

Thread in 'MechWarrior Online' started by The Verge, Dec 8, 2014.

  1. Motörhead

    Motörhead Benefactor

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    I'm mad about this, really. Jenners don't deserve all the downsides while Firestarted get buffed nonsense. now they have best ML, MPL, and SLP quirks, basically all lights lasers belong to them.

    At least my stalker 4N is not changed, probably because it's so under used they don't even have datas on it :D

    By the way, why is oxide on the list ? Looks like they are the same quirks to me.
     
  2. Remarius

    Remarius Star Lord

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    Not sure why they listed most of the HBK as most seem unchanged.

    The 4J gains nice armour to its RT and changed its 25(12.5)% ERLL cooldown to a generic 15% energy. Good for all those dual LRM 10ers with ML support.

    STOP PRESS ... Grid Iron.... they listened to our complaints.

    50% MPL range, 25% MPL Cooldown.... but loses all its heat gen.... interesting but makes sense when you see:

    Gauss Cooldown 50% ...........!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    It even adds a 12.5% missile cooldown bonus but who cares. ;)

    Come to Daddy baby!!!!!!!!!!!!!!!!!

    PS: Yes this is OP as fuck. :)
     
  3. Remarius

    Remarius Star Lord

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    In all the excitement I missed the interesting 4SP changes. The SRM 6 Cooldown improved to 40(20)% but loses its range bonus (20/10). Laser Duration went generic and improved nicely from 20/10 to 25%. Not sure on the heat implications but its short range firepower is rather impressive now.
     
  4. Remarius

    Remarius Star Lord

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    For Kintaro's only the Golden Boy changed to generic 12.5% missile cooldown/heat gen (from 15/10%) and its lonely 10% generic energy range became a lovely generic 10% cooldown/range/heatgen.. plus an extra 10% MPL cooldown on top!

    A very interesting mech now as incredibly flexible and a wide range of great bonuses.
     
  5. enileph

    enileph Star Lord

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    Grid Iron generic cool down is the same as AC20 buff cool down from hunchback 4G. So if you want the superior twist this is a viable choice again. But yeah, that Gauss upgrade. Probably need more ammo from now on.

    The Drag 5N shift of quirk is for cool down only. The rest are generic. So AC2 still gets all the bonus. (AC2 does not get benefits from cool down to start with)

    Catapult C4 got nerfed, quirks back to LRM20 which is idiotic. LRM10 is faster to start with. Fuck you stockbuild-bunnies.
    LRM20 with quirk DPS 5.61, HPS 1.26
    LRM10 with quirk DPS 3.04, HPS 1.53

    Even with the quirk it is still more attractive to go 4xLRM10. It is better they keep bonus at LRM10 not LRM20.
     
    Last edited: Dec 9, 2014
  6. Remarius

    Remarius Star Lord

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    SHD's are odd. Heres the warning... the 2H, 2K and 5M lose their torso yaw speed and turn rate bonuses in exchange for minor weapon quirks. The 5M does gain 10% UAC cooldown, missile cooldown 10% and -7.5% laser duration which is ok.

    GD and 2D2 retains the movement, 2D2 goes generic and people will be happy unless they use SSRM2's. The GD ends up with 3 generic low level quirks - laser -7.5% duration, ballisticvelocity 7.5% and missile cooldown 7.5%.
     
  7. Remarius

    Remarius Star Lord

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    Fuck me the DRG-1C got raped. From probably the best ERLL boat in the game to... total utter garbage as an energy boat

    ERLL duration/cooldown/heat gen 20 (10)% to 15% generic duration/cooldown/range. Yup it lost the fucking 20% heat gen bonus.

    Gauss changed from 20(10)% to a generic ballistic 15%. They added a missile cooldown bonus of 15% to scream generic.

    Another win for the unimaginative retards unable to run anything except generic builds who will probably love it.
     
  8. Motörhead

    Motörhead Benefactor

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    Oh man I skipped this, SHD 2K with all torso weapons lost those quirks...how F* stupid they can be?
     
  9. WhoopieMonster

    WhoopieMonster Advanced Member

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    http://www.reddit.com/r/OutreachHPG/comments/2oqcqx/requirkening_the_full_changelist/

    Seems to give a definitive list of what has changed on IS quirks. Makes for interesting reading.

    They are going generic buffs, which overall I think is better for variation on the battlefield.

    For your viewing convenience. The information contained in the spoilers is a list of changes, not a a full quirk list for each mech.

    COM-1B
    • [BUFFED] Structure Strength (LL&RL) +6 --> 12
    • [ADDED] Structure Strength (LA&RA) +8
    COM-1D
    • [BUFFED] Structure Strength (LL&RL) +6 --> 12
    • [ADDED] Structure Strength (LA&RA) +8
    • [REMOVED] Missile Weapon Range +12.5%
    • [ADDED] Missile Weapon Cooldown +12.5%
    COM-2D
    • [BUFFED] Structure Strength (LL&RL) +6 --> 12
    • [ADDED] Structure Strength (LA&RA) +8
    • [REMOVED] SRM/4 Range +7.5%
    • [REMOVED] SRM/4 Cooldown +7.5%
    • [BUFFED] Weapon Range +7.5 --> 10%
    • [BUFFED] Missile Weapon Cooldown +7.5 --> 10%
    COM-3A

    • [CHANGED] Structure Strength (LL&RL) +6 --> 12
    • [ADDED] Structure Strength (LA&RA) +8
    • [REMOVED] SRM/6 Range +10%
    • [REMOVED] SRM/6 Cooldown +10%
    • [REMOVED] SRM/6 Heat Generation -10%
    • [BUFFED] Missile Weapon Range +10 --> 15%
    • [BUFFED] Missile Weapon Cooldown +10 --> 30%
    • [BUFFED] Missile Weapon Heat Generation -10 --> -15%
    • [BUFFED] Energy Weapon Cooldown +12.5 --> +15%
    COM-TDK
    • [BUFFED] Structure Strength (LL&RL) +6 --> 12
    • [ADDED] Structure Strength (LA&RA) +8
    • [NERFED] Energy Weapon Range +10 --> 7.5%
    • [ADDED] Medium Laser Range +7.5%
    FS9-A
    • [REMOVED] Small Pulse Heat Generation -7.5%
    • [BUFFED] Energy Weapon Heat Generation -7.5 --> -10%
    FS9-K
    • [REMOVED] Small Laser Range +15%
    • [NERFED] Energy Weapon Range +15 --> 10%
    • [ADDED] Laser Duration -10%
    FS9-S
    • [REMOVED] ER-Large Cooldown +7.5%
    • [REMOVED] Energy Weapon Cooldown +7.5%
    • [REMOVED] ER-Large Duration -7.5%
    • [REMOVED] Laser Weapon Duration -7.5%
    • [ADDED] Medium Pulse Heat Generation -15%
    • [ADDED] Energy Weapon Heat Generation -15%
    FS9-E
    • [ADDED] Laser Duration -7.5%
    • [ADDED] Ballistic Weapon Range +7.5%
    JR7-D
    • [REMOVED] SRM/4 Range +5%
    • [REMOVED] Missile Weapon Range +5%
    • [ADDED] Missile Weapon Cooldown +7.5%
    JR7-F
    • [ADDED] Energy Weapon Range +7.5%
    JR7-K
    • [REMOVED] Medium Pulse Heat Generation -7.5%
    • [BUFFED] Energy Weapon Heat Generation -7.5 --> -10%

    VND-1AA
    • [ADDED] Structure Strength (RA&LA) +7
    • [ADDED] Structure Strength (LL&RL) +11
    • [BUFFED] PPC Velocity +20 --> 40%
    • [ADDED] Missile Weapon Cooldown +12.5%
    VND-1R
    • [ADDED] Structure Strength (RA&LA) +7
    • [ADDED] Structure Strength (LL&RL) +11
    • [REMOVED] Medium Laser Range +10%
    • [REMOVED] Energy Weapon Range +10%
    • [REMOVED] Medium Laser Duration -10%
    • [REMOVED] Laser Weapon Duration -10%
    • [ADDED] PPC Heat Generation -10%
    • [ADDED] Energy Weapon Heat Generation -10%
    • [ADDED] PPC Velocity +40%
    • [ADDED] Missile Weapon Cooldown +12.5%
    VND-1X
    • [ADDED] Structure Strength (RA&LA) +7
    • [ADDED] Structure Strength (LL&RL) +11
    • [ADDED] Ballistic Weapon Cooldown +15%
    • [ADDED] Ballisitc Weapon Range +15%
    VND-1SIB
    • [ADDED] Structure Strength (RA&LA) +7
    • [ADDED] Structure Strength (LL&RL) +11
    • [ADDED] Laser Duration -20%
    CN9-A
    • [REMOVED] SRM/4 Cooldown +7.5%
    • [REMOVED] SRM/4 Range +7.5%
    • [REMOVED] Missile Weapon Range +7.5%
    • [BUFFED] Laser Duration -10 --> -12.5%
    • [BUFFED] Missile Weapon Cooldown +7.5 --> 12.5%
    • [ADDED] AC/10 Cooldown +10%
    • [ADDED] Ballistic Weapon Cooldown +10%
    • [ADDED] AC/10 Velocity +10%
    • [ADDED] Ballistic Weapon Velocity +10%
    CN9-AH
    • [REMOVED] SRM/4 Cooldown +10%
    • [REMOVED] SRM/4 Range +10%
    • [BUFFED] Missile Weapon Cooldown +10 --> 12.5%
    • [BUFFED] Missile Weapon Range +10 --> 12.5%
    CN9-AL
    • [REMOVED] Large Pulse Range +10%
    • [REMOVED] Energy Weapon Range +10%
    • [REMOVED] Large Pulse Heat Generation -10%
    • [REMOVED] Medium Laser Duration -10%
    • [REMOVED] Laser Weapon Duration -10%
    • [ADDED] Large Laser Cooldown +10%
    • [ADDED] Energy Weapon Cooldown +10%
    • [ADDED] Large Laser Duration -10%
    • [ADDED] Laser Duration -10%
    • [ADDED] Large Laser Heat Generation -10%
    CN9-D
    • [REMOVED] SRM/4 Range +10%
    • [BUFFED] Missile Weapon Cooldown +10 --> 12.5%
    HBK-4J
    • [ADDED] Additional Armor (RT) +12
    • [REMOVED] ER-Large Cooldown +12.5%
    • [BUFFED] Energy Weapon Cooldown +12.5 --> 15%
    • [ADDED] Laser Duration -15%
    HBK-4SP
    • [BUFFED] Additional Armor (RT&LT) +9 --> 12
    • [REMOVED] SRM/6 Range +10%
    • [REMOVED] Missile Weapon Range +10%
    • [REMOVED] Medium Laser Duration -10%
    • [BUFFED] SRM/6 Cooldown +10 --> 20%
    • [BUFFED] Missile Weapon Cooldown +10 --> 20%
    • [BUFFED] Laser Weapon Duration -10 --> -25%
    HBK-GI
    • [REMOVED] Medium Pulse Heat Generation -12.5%
    • [REMOVED] Energy Weapon Heat Generation -12.5%
    • [REMOVED] UAC/5 Cooldown +12.5%
    • [REMOVED] UAC/5 Velocity +12.5%%
    • [REMOVED] Ballistic Weapon Velocity +12.5%
    • [REMOVED] Ballistic Weapon Range +15%
    • [BUFFED] Medium Pulse Range +12.5 --> 25%
    • [BUFFED] Energy Weapon Range +12.5 --> 25%
    • [BUFFED] Ballistic Weapon Cooldown +12.5 --> 25%
    • [ADDED] Medium Pulse Cooldown +12.5%
    • [ADDED] Energy Weapon Cooldown +12.5%
    • [ADDED] Gauss Rifle Cooldown +25%
    • [ADDED] Missile Weapon Cooldown +15%
    KTO-GB

    • [REMOVED] LRM/5 Cooldown +7.5%
    • [REMOVED] LRM/5 Heat Generation -7.5%
    • [BUFFED] Missile Weapon Cooldown +7.5 --> 12.5%
    • [BUFFED] Missile Weapon Heat Generation -7.5 --> -12.5%
    • [BUFFED] Energy Weapon Range +10 --> 12.5%
    • [ADDED] Medium Pulse Laser Cooldown +10%
    • [ADDED] Energy Weapon Cooldown +10%
    • [ADDED] Energy Weapon Heat Generation -12.5%
    SHD-2D
    • [ADDED] AC/5 Cooldown +5%
    • [ADDED] Ballistic Weapon Cooldown +5%
    • [ADDED] Ballistic Weapon Velocity +7.5%
    SHD-2D2
    • [REMOVED] SSRM/2 Range +5%
    • [REMOVED] Missile Weapon Range +5%
    • [ADDED] Missile Weapon Cooldown +7.5%
    • [ADDED] Laser Duration -7.5%
    SHD-2H

    • [REMOVED] AC/5 Cooldown +5%
    • [REMOVED] Torso Yaw Speed +25%
    • [REMOVED] Turn Rate +5%
    • [BUFFED] Ballistic Weapon Cooldown +5 --> 7.5%
    • [ADDED] Ballistic Weapon Velocity +7.5%
    SHD-2K
    • [ADDED] PPC Velocity +10%
    • [ADDED] Missile Weapon Cooldown +7.5%
    • [REMOVED] Torso Yaw Speed +25%
    • [REMOVED] Turn Rate +5%
    SHD-5M
    • [ADDED] UAC/5 Cooldown +5%
    • [ADDED] Ballistic Weapon Cooldown +5%
    • [ADDED] Laser Duration -7.5%
    • [ADDED] Missile Weapon Cooldown +7.5%
    • [REMOVED] Torso Yaw Speed +25%
    • [REMOVED] Turn Rate +5%

    DRG-1C
    • [REMOVED] ER-Large Duration -10%
    • [REMOVED] ER-Large Cooldown +10%
    • [REMOVED] ER-Large Heat Generation -10%
    • [REMOVED] Gauss Cooldown +10%
    • [BUFFED] Laser Weapon Duration +10 --> 15%
    • [BUFFED] Energy Weapon Cooldown +10 --> 15%
    • [BUFFED] Energy Weapon Heat Generation +10 --> -15%
    • [BUFFED] Ballistic Weapon Cooldown +10 --> 15%
    DRG-1N
    • [REMOVED] ER-LL Cooldown +12.5%
    • [REMOVED] ER-LL Duration -12.5%
    • [BUFFED] Energy Weapon Cooldown +12.5 --> 15%
    • [BUFFED] Laser Weapon Duration -12.5 --> -15%
    DRG-5N
    • [REMOVED] AC/2 Cooldown +12.5%
    • [REMOVED] AC/2 Heat Generation -12.5%
    • [REMOVED] ER-LL Heat Generation -12.5%
    • [REMOVED] ER-LL Cooldown +12.5%
    • [REMOVED] ER-LL Duration -12.5%
    • [REMOVED] Laser Weapon Cooldown -12.5%
    • [REMOVED] Ballistic Weapon Heat Generation -12.5%
    • [REMOVED] Energy Weapon Heat Generation -12.5%
    • [ADDED] UAC/5 Cooldown +12.5%
    • [ADDED] Ballistic Weapon Velocity +15%
    • [ADDED] Ballistic Weapon Range +15%
    • [ADDED] Laser Duation -15%
    • [BUFFED] Energy Weapon Cooldown +12.5 --> 15%
    DRG-FANG
    • [REMOVED] Large Pulse Cooldown +12.5%
    • [REMOVED] Large Pulse Range +12.5%
    • [REMOVED] Energy Weapon Range +12.5%
    • [BUFFED] Energy Weapon Cooldown +12.5 --> 15%
    • [ADDED] Laser Duration -15%
    DRG-FLAME
    • [REMOVED] AC/20 Velocity +7.5%
    • [REMOVED] AC/20 Range +7.5%
    • [BUFFED] Ballistic Weapon Velocity +7.5 --> 10%
    • [BUFFED] Ballistic Weapon Range +7.5 --> 10%
    • [ADDED] Ballistic Weapon Cooldown +10%
    • [ADDED] Laser Duration -10%
    • [ADDED] Energy Weapon Heat Generation -10%
    CPLT-A1
    • [ADDED] Structure Strength (RA&LA) +10
    • [ADDED] Structure Strength (CT) +10
    CPLT-C1
    • [ADDED] Structure Strength (RA&LA) +10
    • [REMOVED] LRM/15 Heat Generation -10%
    • [REMOVED] Missile Weapon Heat Generation -10%
    • [ADDED] Laser Duration +12.5%
    • [ADDED] Energy Weapon Cooldown +12.5%
    CPLT-C4
    • [BUFFED] Structure Strength (LT&RT) +8 --> 10
    • [BUFFED] Structure Strength (RA&LA) +5 --> 8
    • [REMOVED] LRM/10 Cooldown +12.5%
    • [REMOVED] LRM/10 Heat Generation -12.5%
    • [ADDED] LRM/20 Cooldown +12.5%
    • [ADDED] LRM/20 Heat Generation -12.5%
    CPLT-K2
    • [ADDED] Structure Strength (RA&LA) +10
    • [ADDED] Structure Strength (CT) +10
    • [REMOVED] Medium Laser Range +7.5%
    • [REMOVED] Energy Weapon Range +7.5%
    • [REMOVED] Ballistic Weapon Cooldown +10%
    • [ADDED] PPC Velocity +20%
    • [ADDED] Energy Weapon Heat Generation -10%
    • [ADDED] Ballistic Weapon Range +10%
    CPLT-J
    • [ADDED] Structure Strength (RA&LA) +10
    • [ADDED] Structure Strength (CT) +10
    • [REMOVED] Large Laser Heat Generation -7.5%
    • [BUFFED] Energy Weapon Heat Generation -7.5 --> -10%
    • [ADDED] Laser Duration -10%
    TDR-5S
    • [BUFFED] Structure Strength (LT&RT) +10 --> 15
    TDR-5SS
    • [BUFFED] Structure Strength (LT&RT) +10 --> 15
    • [REMOVED] Medium Pulse Heat Generation -12.5%
    • [BUFFED] Energy Weapon Heat Generation -12.5 --> -15%
    TDR-9S
    • [BUFFED] Structure Strength (LT&RT) +10 --> 15
    • [REMOVED] Energy Weapon Range +15%
    • [REMOVED] Missile Weapon Range +15%
    • [BUFFED] ER-PPC Heat Generation -12.5 --> -25%
    • [BUFFED] Energy Weapon Heat Generation -12.5 --> -25%
    • [ADDED] ER-PPC Velocity +15%
    TDR-9SE
    • [ADDED] Structure Strength (LT&RT) +10 --> 15
    • [ADDED] Laser Duration -12.5%

    VTR-9B
    • [ADDED] Structure Strength (LL&RL) +10
    • [ADDED] Ballistic Velocity +7.5%
    • [ADDED] Laser Duration -7.5%
    VTR-9K
    • [ADDED] Structure Strength (LL&RL) +10
    • [ADDED] Gauss Rifle Cooldown +5%
    • [ADDED] Ballistic Weapon Cooldown +5%
    • [ADDED] Laser Duration -7.5%
    VTR-9S
    • [ADDED] Structure Strength (LL&RL) +10
    • [ADDED] Ballistic Velocity +7.5%
    • [ADDED] Missile Weapon Cooldown +7.5%
    VTR-DS
    • [ADDED] Structure Strength (LL&RL) +10
    • [ADDED] Gauss Rifle Cooldown +5%
    • [ADDED] Ballistic Weapon Cooldown +5%
    • [ADDED] PPC Velocity +7.5%

    Edit: For clarity.
     
    Last edited: Dec 9, 2014
    skribs likes this.
  10. enileph

    enileph Star Lord

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    The CN9-A changes actually allow for better performance for Zombie hugger with SRM6 instead of SRM4.

    Some of the changes does show they are trying to find the balancing between function, builders and lore-people. Resulate my vary, but while I disagree with some changes, I do enjoy having more bonus as generic rather than weapon focused.

    The 2K part maybe an overlook. Think they may bring that back once they notice it. But the PPC quirk allows for 3x PPC.

    Even with SSRM2 the 2D2 should be fine. When you go SSRM4 you are probably giving up on your ballistics and going with things like 2xLL.
     
    Last edited: Dec 9, 2014
  11. Remarius

    Remarius Star Lord

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    Ahhh... take another look at the 5N.

    AC2 cooldown and heat gen 25% (12.5%) to UAC 25% (12.5%) cooldown. In exchange you get 15% velocity and range.

    The ERLL bonuses were savaged from 25% (12.5%) heat gen, cooldown and duration to laser duration and energy cooldown 15%.

    It will play quite differently surely?
     
  12. Remarius

    Remarius Star Lord

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    Whoopie some of those entires like the JR7-K are totally wrong, even if you accept that changing a 15/7.5% bonus to 10% generic is a buff.
     
    Last edited: Dec 9, 2014
  13. Remarius

    Remarius Star Lord

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    Fang got hit badly in some odd changes. AC10 was unchanged but LPL cooldown/range/heatgen 25(12.5)% changed to a far worse energy cooldown/heat gen/duration 15%.

    Flame got a definite buff. Its AC20 15(7.5)% velocity/range bonus became a generic 10% velocity/range/cooldown bonus and its 10% laser duration became 10% duration/energy heat gen.

    Basically Fang lost its great LPL bonuses and flame got a good buff but not enough to make you recommend it.
     
  14. Aylek

    Aylek Administrator Staff Member

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    So, can I give back the Fang I bought during the latest sale? :confused:
     
  15. Remarius

    Remarius Star Lord

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    Well catapults are interesting...

    The one with minor changes only is the A1 which gained structure to CT, RA & LA.

    The C1 (IMO) got a bad nerf. On one hand it gains structure for the RA & LA and a laser duration/energy cooldown 12.5% bonus so you're much better in brawl range. On the other hand you totally lose your 20 (10)% heat gen bonus. Yup you have no heat reduction on any weapon.... good luck there.

    C4 changed its bonuses from LRM 10's to 20's.

    K2 is basically totally redesigned along lines of the cheese loremeisters wishes. PPC velocity 20% and energy gen 10% is gained as your primary weapon with ML duration -15(7.5)%/energy heat gen 10% for support. Your ballistics lost the 10% cooldown for 10% range.... lol.

    The Jester gained its missing structure upgrades to the RA/LA/CT and a 10% laser duration bonus but loses 5% heat gen on its primary weapons.
     
  16. Remarius

    Remarius Star Lord

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    Well it could be worse but yeah its a definite nerf as most people were running a pair of LPL and a single AC10 on that.
     
  17. Remarius

    Remarius Star Lord

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    TDR's.... What can I say?

    Alas poor WubPulse I knew you well .. but that 10% heat gen hit just killed you.

    I already mentioned the insanely gorgeous changes to the 9S when they changed it to a pure energy quirked boat:
    - ER PPC 50% heat gen, 25% cooldown and 15% velocity.
    - Lasers 25% heat gen, 12.5% cooldown and 15% duration.
    Thats ridiculous to the level of nth but my 9S thanks them.

    9SE just added laser duration -12.5% and some more structure to the LT/RT. Not bad.
     
  18. Fherot

    Fherot Benefactor

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    Not happy about my DRG-5N's ERL nerfs... It has 2 energy slots would it even make it OP changing the ERL quirks to generic energy?

    RIP efficient ER Large lasers...
     
  19. Remarius

    Remarius Star Lord

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    VTR's didn't have anything so sure the occasional user I see in the group queue will welcome the slight tweaks they get - structure to the legs and 2-3 low level ballistic/energy quirks. Slightly better on a pair of them if you use gausses. Does anyone use gausses on these?
     
  20. Remarius

    Remarius Star Lord

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    Yeah I ran 2 ERLL 2 AC2 so .. whelp....
     
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