Build Battles #1 - Huginn vs. Oxide - SRM4 Lights

Thread in 'Battle of the Builds' started by Cyril Ray, Nov 29, 2014.

  1. Cyril Ray

    Cyril Ray Active Member

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    Actually Sol i meant that he was missing more than you and your higher dps though lower alpha was making up the dif inspite of the fact that he was ahead often with legging you. I may not have made that clear though since I was typing in a rush. I know falconium is good I've seen his scores but i think you'll need a larger data pool to call it.
     
  2. Solahma

    Solahma Star Lord

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    I was saying he wasn't missing his shots as much as you think. The spread on the SRM4s at that distance reduce the focused damage considerably. Not sure how I can misinterpret what you're saying "he was missing more than you". How do you know?
     
    Last edited: Dec 3, 2014
  3. Falconium

    Falconium Administrator Staff Member

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    Um, yes I know I did miss a couple shots of my SRMs, mainly due to the Huginn's speed advantage (I'm used to leading a much slower target). But it certainly wasn't THAT often. I can think of maybe three shots, and those spread across three different matches. Overall, so far as I can recall, my hits were good; there's just so much spread without Artemis that the Oxide isn't able to take components off as quickly as with the Huginn. Which is a big bonus in a 1v1, though perhaps less so in regular PUG drops.

    And yes, this wasn't meant to prove which is better really, just to see how they compare against each other; in real matches, it's an entirely different story.

    That being said, I certainly don't think I'm the "best" Oxide pilot around. I'd honestly give that title to @epikt mainly because he runs it so often, so he's much more familiar with it. (I'm more of a Firestarter pilot myself.) So it might be interesting to see Solahma and Epikt go at it; could be a different result. ;)
     
    Last edited: Dec 4, 2014
  4. Cyril Ray

    Cyril Ray Active Member

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    It just sounded that way from your reply Sol. Falconium i thought you missed more than that from the video. Also were you aiming at his legs the whole time because it looked like body shots too. I'm finding body shots are actually better against lights for the oxide as it will connect with more missles especially if you unload them point blank like I am finding effective in my games with it. (Light v Light). I was going to post some of the fun I've had in them recently too :D including another light calling me a hacker essentially.
     
  5. Solahma

    Solahma Star Lord

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    Like I said, don't trust the perspective of a 3rd person.
     
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  6. Falconium

    Falconium Administrator Staff Member

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    @Cyril Ray --- I generally aimed for legs, as that's the Raven's weak points. There were definitely more than a few times though, especially at long ranges (like 250+) when I simply launched at center of mass, simply because there was more likelihood of actually hitting at that range than if I had tried to focus his legs.
    But in most cases, with the Oxide, I always focus legs on other Lights; it's simply the easiest way to get rid of them. That of course, is with the exception of those rare occasions where a noobish Light completely turns his back to me; then I simply give him an alpha or two and watch him explode in his stupidity! :p
     
  7. epikt

    epikt Benefactor

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    We can do that.
    It actually may be a lot funnier if some others joined and we're more than two.

    I hope the time difference won't be too much a problem though. I can make it to 8pm EST / 5pm PST, but not much later (the earlier the better in fact).
     
  8. Cyril Ray

    Cyril Ray Active Member

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    Ok so the only reason I said anything was because it looked like people were starting to get upset and you said it yourself "nothing important, just for fun" about the duel.

    No reason to get upset with me as the only thing I was doing was agreeing with you and pointing out that if you really want to test it you need to take more control over the variables in different situations and do a more tests. You need a bigger data pool to work with and not that I disagree that the Huginn could be superior in this match up. In fact with it's quirks I suspected it might be hence the thread.
     
  9. Solahma

    Solahma Star Lord

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    Nobody is upset Cyril, we are simply discussing and clarifying. I see zero negativity here so there is no reason for anyone to be upset.

    Concerning the results of our duel, yes this was meant to be fun and not taken as a serious comparison other than one build vs. another. The data from this duel goes so far as to point out the advantages and disadvantages of my specific build vs. Falconium's specific build. Both of our build could be adjusted to gather more "which is better" type data, but even then it would need to be EXTENSIVE and test each build vs. a variety of mechs and situations. Test data that cannot be gathered easily or in a reasonable amount of time.

    What people can say about the duel: Huginn build 1 beat Oxide build 1 in every occasion. I don't care that it's not a large sample or represents typical gameplay in solo or group queue. The statistic of a 5:0 still says something, primarily that the Oxide is at a speed disadvantage. Now we can deduce that the Oxide could trade ammo for armor and a faster engine to solve this issue. However, now the build has less potential in other areas like a prolonged fight (less ammo). Whereas the Huginn already has more than enough ammo for a prolonged fight without being required to change the build for a 1v1 scenario.

    Data for fun is still data. I went in with a disclaimer hoping people think about the results instead of taking them directly for what happened, like my theory crafting in the previous paragraph. The results of the duel led us to believe such and create a thesis for any future duel.
     
  10. Cyril Ray

    Cyril Ray Active Member

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    This seems reasonable maybe I'm just a little overly sensitive due to hanging out in the main forums for so long. This is very tame compared to there.
     
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  11. Solahma

    Solahma Star Lord

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    yeah, the official forums do that to ya!

    Just so you know, we are organizing another duel for today or tomorrow between
    Vergere (Oxide) vs. Epikt (Huginn)
    Perhaps Faconium and I can join in and rematch with refined builds and/or test verses other mechs (like the Daishi or FS9-A)
     
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  12. Cyril Ray

    Cyril Ray Active Member

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    This happened recently and I know it's not a good representation since we had things like incoming fire from both sides and he wasn't using A-srms, no idea of skill level but it sure was fun even had I lost. :D Also don't normally turn fight with lights and I missed a lot. Oh don't have the modules for it yet either.
     
    Last edited: Dec 5, 2014
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  13. The Verge

    The Verge Moderator Staff Member

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    A few posts have been moved to a different thread, so you can focus on the AC5's, and the Jenners separately. Now move along, and you may continue your updates and discussion regularly.

    BTW, I have a video of the match between me and @epikt coming out tomorrow, so don't miss it!
     
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  14. The Verge

    The Verge Moderator Staff Member

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    here it is, Part 2 of the Huggin vs Oxide!
     
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  15. Cyril Ray

    Cyril Ray Active Member

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    Awesome fights. Nice music too. I liked the first person presective this time so you can see where the hits land. Both seemed to do better/ kill faster when hitting center torso. This would also favor the oxide due to burst damage like I've been notice in ingame vs other lights but it has a terrible center torso hitbox. The huginn can really circle brawl with that dps :D I wonder if the oxide has similar dps by chain firing the 4 launchers 2 at a time. Crap I wish I'd bought the huggie too now so i could try her out. Oh well next sale.:p
     
  16. epikt

    epikt Benefactor

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    Thanks for the video.
    You should have insert the other PoV in the corner in all round, like you did for the last one, it's a great idea.

    Few thoughts from my perspective (I was the Huginn pilot).

    1/ while it isn't a major issue in general because you're usually dealing with much slower targets, the engine rating seems pretty important on a duel. We talked about this about the first series, where the Oxide was really struggling not to be dictated the pace of the engagement. This time the Oxide was faster (XL300 vs XL280), and I think it shows in particular on Caustic, but also during the first part of Crimson.

    2/ speaking about Crimson, this is a great example of how quickly the favor can turn. I was under pressure but suddenly bing bing bing, few well placed shots won me the fight.
    (I also still amazed by my situation awareness fail at the beginning :oops: )

    3/ I think I already said this, but SRMs+MGs can screw your aim when circle strafing, because you need to lead the SRMs but not the MGs. But as soon as you can get behind your target and chase, it's absolutely devastating.

    4/ the fight on Forest Colony is a great example of what I wrote earlier about an Oxide breaking the circle-strafe routine and using its alpha at point blank.

    5/ the second leg is always the most difficult and dangerous (cf HPG), but in a real fight you can rely on your heavier teammates to finish legged lights - most of the time I don't take the risk to take damage to finish them off, I just leave them.

    For information, my build:




    It's almost the same DPS. Slightly higher on the Oxide in fact, but not significantly.
    (this doesn't count the MGs)
     
  17. The Verge

    The Verge Moderator Staff Member

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    it was rather hard to sync, and it's the main reason I had to use music over all the ingame and voice comms.

    But as for an overview of what I learned from these 5 matches.

    1. Aim for the Center Torso. Legs are nice, but it's not a killing blow in a duel.

    2. Avoid damage any way possible.

    3. Torso Twisting helps, but it isn't great/ reliable in a Jenner.

    4. Raven legs are large, but not under the Center of the mech.

    5. Missiles travel slow. Hug your target as close as you can, and keep your damage as focused as you can.
     
  18. Cyril Ray

    Cyril Ray Active Member

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    I suspected the torso thing due to how its worked out for me in my light duels. Especially IS lights that side torso is hit able if you make passes instead of circle. If being chased just turn unexpectedly and charge drop torps (srms) at point blank then run past do this again and again and the other mech dps advantage is broken (less time on target). You'll see me doing it in my vid above. This obviously works for the huginn too without machine guns but not versus oxide due to higher alpha strike.

    Thanks for doing this guys its really going to up my game in light duels and was a lot of fun to watch a bunch of really good pilots duke it out in them :stig:'s all around
     
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  19. Falconium

    Falconium Administrator Staff Member

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    Hm . . . interesting. So I was doing it wrong! :eek: :rofl:

    Good matches though guys, good to see. And yeah, regarding speed, I know it was my biggest limiter in my matches against Solahma. I think running a 280 engine in my Oxide would have made a big difference (I'm curious to see how it would work); but the idea was to try our builds as we normally run them, so yeah.
     
  20. The Verge

    The Verge Moderator Staff Member

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    Speed is life in a light mech, and I was running with limited ammo, but max engine.



    It's what I normally run, that and a few mech modules. What should also be noted is that we did not use any weapon modules, just mech modules.
     
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