First post on the forums, but I've been a reader for over a year now... I've been re-examining all my load-outs and reconfiguring most of my mechs to take advantage of the listed quirks. I had been running Blagg's Heavy Missile Support build, but once the quirks were announced, I tried this out and seem to get a bit more damage in most matches. Weapons Groups (similar to Blagg's HMS): 1. 3xLRM15 Linked 2. 3xLRM15 Chained 3. MLs Ammo is a consideration--in most matches, I'm going dry about 2/3rds of the way through. Could be some poor fire discipline, but on maps with little cover, most of them are hitting. 500-700 damage matches are quite possible. [Edit] Sorry, having trouble linking the build
My JM6-A has always run with 4 LRM-10s because of the "then-perceived" better missiles grouping on 10s as compared to 15s. I haven't been following discussions on LRMs lately. Has this changed? Otherwise I can change my A-build
LRM 15 COOLDOWN: 7.50 % MISSILE COOLDOWN: 7.50 % MISSILE HEAT GENERATION: -10.00 % This build is for max use of the quirks, but 4x 10s will do. also LRM15 is the best launcher tonnage/fired with artemis. artemis variant is viable, too. Basically fires LRM15s like they were 10s.
Set this up tonight and took it for a spin. Didn't run out of ammo, and finished up with 2 kills, 7 assists for just over 600 pts of damage. I like this better than my original. Its quick enough to avoid serious missile spam as long as you fight near cover.