Resistance Pack up for Sale, All Variants Listed

Thread in 'MechWarrior Online' started by Azakael, Oct 22, 2014.

  1. Azakael

    Azakael Advanced Member

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    https://mwomercs.com/resistance

    So, confirmation, the Enforcer is *indeed* a newly crafted variant. And follows TT rules on Engine Rating. Impressive. Almost like they designed it as a 'Mech for TT use. I like that.

    So, there it is. Would be nice if Smurfy's would pop them in though (Edit: Scratch that. Only has the weight of the armor on it, not the actual assignment.) Glad to see the Panther is going to be given a higher rating than expected, with the 250.
     
    Last edited: Oct 22, 2014
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  2. Lan

    Lan Mech Wrangler

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    Posting variants.

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    http://mwomercs.com/forums/topic/175678-resistance-faq/page__pid__3844257#entry3844257



    DISCLAIMER: The below is just my quick analysis, do not take it for Gospel as I'm feverish and likely talking nonsense. ;)

    Panther (Comparing with a Jenner chassi)
    Standard engine of 140, max 250 at 115,7 kph (127,3 with speedtweak). This chassi is all about centre torsos (missiles) and right arm (energy). Fairly fragile with the arm containing all energy points, GRF-1N in miniature? K variant utilises dual AMS and comes with Endo & artemis.

    Enforcer (Comparing with a Trebuchet chassi)
    Standard engine of 200 or XL250 (5D/5P), max 325 at 105,3 kph (115,8 with speedtweak). This chassi is variable, energy or ballistic though it doesn't have the tonnage for multiple AC's. The ENF-5P version is basically a oversized SDR-5K, with an XL it comes standard with 2 UAC5's and DHS which feels light on ammo. Sceptic but who knows?

    • ENF-4R is going to be mean with 5 energy points (LA 3E, LT 2E) and one arm ballistic, this is one mech I'm looking forward to.​
    • ENF-5D comes with FF, which is not a great choice considering it has two ballistic slots and needs slots aswell as weight.​

    Grasshopper (Comparing with a Cataphract chassi)
    Comes with STD280, max 340 at 78,7kph (86,8 with speedtweak) or 365 estimated at 82+ kph (close to 90 with speedtweak). This is a energyboat with jumpjets, no big surprises here (that odd missile point in the head is cute) but better get that DHS upgrade real quick.

    Zeus (Comparing with a Victor chassi)
    Comes with STD320, max 390 estimated at 80 kph (87 with speedtweak). This chassi is very variable as the variants differ in hardpoint setup and type.

    • ZEU-9S will be a mean energy boat with a right arm missile backup, comes with DHS and FF.​
    • ZEU-6S brings a mix, ballistics, energy and a single missile arm point. No upgrades but plenty potential for a U/AC5 hitter with energy backups.​
    • ZEU-6T is balanced with 4E spread over left side and CT, the 3M points make for a enticing SRM arm. Could be the brawler in the family?​
     
    Last edited: Oct 23, 2014
    Cpt Chattahah, enileph, Aylek and 3 others like this.
  3. Michael

    Michael Grand Poobah

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    Thanks Lan. I'm not a fan if the circle jerk linking to the main site. Just post the info for people to discuss here.
     
  4. Blagg Zear

    Blagg Zear Star Lord

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    My Tip: Get the Wrath Pack before 4th November and you get 12 + 2 Mechs (Bonus: AS7-S & King Crab) incl. lots of Bonus Items & 60d + 30d Premium Time for only 80 Bucks. This is the best Package ever in MWO History!

    The Resistance Mechs aren't the best compared to the Clan Waves, but it's still a great Deal. Don't miss ur chance.. :D
     
  5. Lan

    Lan Mech Wrangler

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    I know, the OP link is enough. I tossed in some flavored opinions of my own on the chassi variants to get the discussion here started aswell. ;)

    The Panther is something I wanted to be real good, as it chimes well in with the FRR lore but I don't know about the hardpoints - we'll see when it comes out and we can do size comparisons I guess. I'm hoping it can do the GRF-1N trick well of sacrificing the entire sidetorso but then again, it's a light so doing that trick doesn't mean all that much in total armor and structure to chew through.

    Enforcer, feels like another Trebuchet but I'll give it the benefit of a doubt.

    The Zeus and Grasshopper are looking very good though.
     
    Last edited: Oct 22, 2014
  6. Michael

    Michael Grand Poobah

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    Actually, what I meant was that I am not a fan of people saying "Oh look, awesome info here" and then when you click the post it gives you a link to the MWO site. I'm trying to change that culture; people want to get the info here. If they wanted the main site they would visit the main site :)
     
    Lan likes this.
  7. Durandal

    Durandal Min-Max Maniac

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    If the Panther is really that slow, I'd already ignore it...I've made the Kit Fox work, but that's because it has some serious range with the right weapons, but I still have lots of trouble playing with them. My IS lights are my favorite (and most dangerous) mechs because of their speed...hopping in something that small and making it that slow is just begging to be torn up by other lights, not to mention SRM/SSRMboats.

    Enforcer, with some of the hardpoints listed, could be a competitor. I see some possibilities there, though I wish it somehow had omnipods to make it more flexible. Still, it's doable.

    Grasshopper...meh. The chassis was never one of my favorites (I voted Black Knight, he ALWAYS WINS!!!), but not because it's bad. I just don't know if I have any interest in playing it.

    Zeus is the only real interesting one to me, that 3 missile version could be a nasty brawler and anti-light assault. Still, without having cSSRMs to load in, it just won't be able to hold quite as well as my new SCRs ;)
     
  8. Karl TenBrew

    Karl TenBrew Star Lord

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    Blargle. I'm mostly liking the variants listed, and the faction packs will probably be nice too...but I'm not seeing any indication of which variant of each will be considered the Prime/Resistance chassis for the 30% bonus. Ultimately, I think that's going to affect my decision a LOT. I won't actually state which ones I'm hoping for/against, because I don't want to jinx it.
     
  9. Lan

    Lan Mech Wrangler

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  10. Karl TenBrew

    Karl TenBrew Star Lord

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    Thanks, @Lan ! just got back from work and so tired :dead: If I had remembered they've always listed the special one first / at the top of each list, might have been ok.

    Can't complain at all about PNT-10K...they all have the schtick of CT missiles and arm energy, so getting the variant that can field 2x AMS and 8x JJ is what I was hoping for.

    ENF-5D is the same, again because I'm willing to sacrifice the ability to mount more smaller weapons for having more JJs on something carrying a bigger single weapon system. Wish I didn't have to choose between a laser-arm and more JJs, but it's not a deal breaker. And it doesn't have the randomly lower max engine rating because of stock engine rules.

    GHR-5J = SCORE! Best zombie of the bunch AND it can mount more JJs.

    ZEU-9S...yeah, okay, not the one I wanted. The 6s with that ballistic arm and all hardpoint types is what I really wanted to see. But 3 out of 4 is much better than the way the Phoenix package hit me.
    ZEU-6S = Unholy baloney, 4/4 desired variants. YAY! The boom will be broughten.

    Well played, PGI. Looks like I'm glad I have a November birthday, but *I WANTED OTHER STUFF FOR THAT*. And it's not like I'm going to get a second King Crab from it. And I wanted more Halloween candy. The real kind that I can eat. Giving me what I want from this package, what inconsiderate jerks. Whatevs, I'll make it work. I'm off to go tutor some kids for cash, I won't be held responsible for what happens to enemies in my crosshairs in-game for the next two weeks.
     
    Last edited: Oct 25, 2014
  11. Azakael

    Azakael Advanced Member

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    Sorry, no one had said anything yet and I was at work. :p

    But related to the 'Mechs themselves.

    I want to like the Panther, but the problem is - every Panther dropped is a Jenner, Ember, 3L, 5D, or hell, even 2D lost. They all have speed. Panther doesn't. I don't know if he'll be able to offset that with damage.

    Intrigued by the Enforcers.

    Otherwise, until I see quirks for existing 'Mechs and the new ones, I don't feel comfortable making too many judgements at this point.
     
    Last edited: Oct 23, 2014
  12. Remarius

    Remarius Star Lord

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    Admit I picked up the package but it feels rather as if it was only because I have $180 sitting on my Paypal account from a refund so it didn't feel like real money. ;)
     
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  13. Aylek

    Aylek Administrator Staff Member

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    Pretty *meh* for everyone who already has a full garage. Only single mechs with upgrades and just a single XL engine in the whole package also means this is more *OK* rather than good value for new players, although those should be the ones most tempted by such a package.

    In my view the value of the packages are only good if you're buying early and get the full premium time bonus. No ECM on any of the variants (self made Enforcer would have been a chance!) puts the final nail into it. As much as I looked forward to an IS package, this one isn't fo me.
     
    enileph likes this.
  14. epikt

    epikt Benefactor

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    "Marik Purple"? SOLD! :smug:
     
  15. Michael

    Michael Grand Poobah

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    Shocked. Not really lol
     
  16. enileph

    enileph Star Lord

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    Panther
    Basically SHIT. Slower than the current choices of 35 ton, less Hardpoint (like a jenner with his balls cut off) and fucking slow piece of crap when it comes to IS lights. You better hope it comes with PPC weapon quirks, or there is no point in running this.
    I mean, the heaviest it can go is a Jenner K with worse weapon positioning, or a K with one less laser. The missile hardpoints are still in the CT so you can't go 2x SRM6+A either. A commando have better hardpoints and firepower.

    Enforcer
    Pretty nice it seems. Not super special but doable. I don't mind things coming with FF although it would mean more cbills to take it off and add endo.\
    People who use FF without Endo are just dumbfucks.
    Generally speaking though, while you won't run 2 ballistics in the one arm of these except for MG, they seem to be some ok mech.
    Would need to see how the movements and hitbox are to be sure.
    5P seem to be interesting in term of builds.

    Grasshopper
    Energy boat. Nuff said.
    Then again, we do not have a heavy mech with 8 energy hardpoint (and JJ!)
    I have no problem wit the head missile, would just ignore it.

    Zeus
    Seems more like a battlemaster than Victor. For some reason I think this would be THE good mech in the group.

    Oh Yeah. The white is nice too.

    I noticed that too, input the data on a TT mech creator and it fits quite well.
    Having 250 max engine will not save it though, a 275 maybe, but 250 is slow... even with speed tweak it will not go beyond 130mph (127.3mph).

    So ...do I get an extra King Krab for this? or an extra Atlas?
     
    Last edited: Oct 23, 2014
  17. Remarius

    Remarius Star Lord

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    Kitfox and Adder are max 106.9 so I guess the argument is that its still clearly faster than those so in CW its not as bad.

    Not that I think its that useful but its Kuritan so...... ;)
     
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  18. Lan

    Lan Mech Wrangler

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    I seriously doubt it.

    The role of the Panther in lore was a support mech for a Jenner, basically the heavy hitter in a scout lance. I hope it will have some PPC quirks to allow for this.
     
    enileph likes this.
  19. enileph

    enileph Star Lord

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    With the same tonnage I would suppport a jenner with a jenner, or better yet, a firestarter. (Raven 3L is a monster in and of itself)
     
  20. cs_kami

    cs_kami Benefactor

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    Wait, i don't think you get the AS7-S with this, or did i miss something?
    King Crab - YES
    Atlas - I don't think so. (unless im missing something)
     
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