SHD-2K "Griffin Wanna-be" (3x SRM6+A, 3x MLas, 2x JJs, XL300/STD250)
5/5,

2 ratings

Thread in 'SHD-2K' started by Falconium, Apr 17, 2014.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    300 rating is too slow for an XL shadowhawk, 4t is too little for 3x SRM6+A. Entirely dropping extra DHS limits the effectivity of longer brawling engagements.

    My current version:


    I know Chattahah runs it with an STD270, which is also a very nice idea (though FF allows for a STD275 and same amount of heatsinks which is just a little bit better):


    You can even mount an XL350. Remove the third ML because you won't have the heat management to back it up (sustained DPS plummets).
     
    Last edited: Oct 12, 2014
  2. Shivaran

    Shivaran New Member

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    This fit wrecks and is a lot of fun!

    [​IMG]

    5 stars from me :)
     
  3. Falconium

    Falconium Administrator Staff Member

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    Hehe, very nice, Shivaran. And you're right; this build does wreck! ;)

    A match from just minutes ago:
    [​IMG]

    http://www.youtube.com/watch?v=-l2WA-vHpL4

    Once again Alpine is no bar to doing well with SRMs.
     
  4. Shivaran

    Shivaran New Member

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    Yep, Alpine can be really fun when all the poptarts-snipers-lurmboats are on another map :D

    I like it in Conquest, it avoids the "let's all go on the ridge and shoot the guys on the other ridge" play, there are enough small hills around theta/kappa/epsi for brawl fits to be fun to play.
     
  5. Excalibaard

    Excalibaard 101 010 Staff Member

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    I'm tempted to try out the XL300 version. The armor and heat efficiency combined with 5t of ammo does sound good, compared to XL 325 who drops shieldarms, 2 DHS (or more arms, 1DHS, .5 t of ammo). Though it's 10 kph slower than I like it to be, it does sound good enough in a brawl and those 10 kph probably don't make you dodge as much as I value them, and still get you decently fast behind the STD engine mediums and heavier mechs.
     
  6. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I've been enjoying my XL320 version w/ 5t ammo, however, as S7 pointed out, you lost the shield arms. And you lose them QUICK!



    However, the added speed is very nice in dealing with clan heavies that are much better equipped and running at 90KPH. I just frontload my armor and let 'er rip.

    Lots of multi-kill games and 600-800 damage games. Good build. Lots of fun.
    The finisher;
    [​IMG]
    [img width=700 height=437]http://i.imgur.com/GM2wun2.jpg[/img]
    [img width=700 height=437]http://i.imgur.com/hjd1X6Y.jpg[/img]
    I love the end-game power on this thing.
     
    Last edited by a moderator: Oct 12, 2014
  7. Falconium

    Falconium Administrator Staff Member

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    XL300 has been working extremely well for me. It's enough speed to keep up with any Heavy or Assault in the game. And since this is really just a close-range support brawler, that's exactly what you should be doing: hugging your friendlies and shooting what they shoot. And the extra armor and DHS are just icing on the cake, IMHO. ;)

    Another great match today; it never stops hurting stuff.
    [​IMG]

    (Edit) And another: :rofl:
    http://i.imgur.com/jevWuP9.jpg[/img]
    :phear:
     
  8. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Yeah, I'm thinking that extra DHS is needed. Especially on Caustic and Terra. Those rounds got pretty warm yesterday! o_O
     
  9. Auriga

    Auriga MechSpecs Addict

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    This guy....is sexy.....

    I was wondering if i should post it here or in Mech Porn subforum :p

     
    Last edited by a moderator: Oct 6, 2014
  10. knightsljx

    knightsljx Well-Known Member

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    I considered posting a new thread for this build but I guess it can be better considered as a modification.

    I find that this is a good balance between speed, heat and firepower on the 2K. I've ran permutations of various combinations of DHS, SRMs, Engines etc and found this to be the best IMO

     
    Last edited by a moderator: Oct 6, 2014
  11. HydroKyle240

    HydroKyle240 New Member

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    I've found these builds very effective, as well as fun. And the XL in it has never been a problem if you work this mech properly.

    This build can easily be tuned for 2 x JJ, but I find only 2 x ML's better for extended brawling.



    This one I usually get better numbers in general, but the speed reduction makes it, slightly, less of a back hunter.

     
    Last edited by a moderator: Oct 6, 2014
  12. Falconium

    Falconium Administrator Staff Member

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    The 2-MLaser idea is actually sounding pretty interesting, particularly since this build is mostly focused on the SRMs, and the heat can tend to be pretty high. I would go with something like this:



    1 less MLaser, 1 more DHS. (And my OCD loves that it maxes out the slots. :p :rofl:)

    The one problem I foresee with the change is that you have less damage outside of the 270 meter SRM range. So for long range engagements, you simply have that much less. BUT, this build is designed for close range brawling, which means you should always work towards that . . . so not as big of a problem as it could be.
     
    Last edited: Oct 6, 2014
  13. HydroKyle240

    HydroKyle240 New Member

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    I love this build! It's quite lovely!! Here is a cool video to back it up. You may want to change the res as well, the default is crappy!!

     
    Last edited by a moderator: Oct 6, 2014
  14. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I won't post the Smurfy since it would be outside of this build, but, you can drop some DHS, drop to an XL295 and cut arm Armor to 12 each and fit a single ERLL w/ 13 DHS. Still 40% heat efficiency before mastering and gives you some range...

    I still prefer the 3x3 original build. Just a brutal close range mech.

    Chatt.
     
  15. Motörhead

    Motörhead Benefactor

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    Only 1 thing is wrong about this build...the title :D

    It's Griffins that would like to be this :mellow:
     
  16. Solahma

    Solahma Star Lord

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    Well, the Griffin has been running it for a long time. Also, the Griffin has a superior torso twist angle and speed. Another benefit is you CAN run a STD engine with the same build in a Griffin. The combination of the STD engine with an entire shield side and the great torso twisting makes it a superior mech for the build in my books. There are benefits to running it in a 2K though, mainly the high mounted energy points. It's easier to lose the Medium Lasers in the Griffin by getting the arm blown off. If you lost your Mediums in the Shadowhawk, you're probably dead anyway due to the XL engine side torso.

    Mostly just preference.
     
  17. Falconium

    Falconium Administrator Staff Member

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    Solahma is right on all accounts there. The Griffin technically runs this build better, primarily on account of the STD engine shield torso capability.

    HOWEVER, my personal preference is for the Shadowhawk, also for the reason Solahma has already stated: higher-mounted Lasers means more firing-opportunity in general, and the loss of the lower-arm horizontal-movement is a "meh" to me, as I don't think it's worth having the Lasers mounted so low.

    So yes, I heartily agree with you, fx8230, the Shadowhawk is the better Chassis for this build in my opinion. I named it as I did at the time because, when I first created this thread, the Shadowhawk-2K had just been released, and I saw it as the developer's way of recreating in Shadowhawks the awesome SRM-build opportunities that Griffins already had. So it was, to me, a "Griffin-wanna-be" for those who hadn't bought the Griffins, but who owned Shadowhawks.
    This was and still is the case for myself: I bought Shadowhawks when they came out for C-Bills, but I never purchased Griffins for the simple reason that they seemed no better than this Shadowhawk-2K. (Though the Griffin-3M is now beggining to tempt me with its 4 missile hardpoints. I'm not sure yet if I'll purchase the three of them just for that one Variant, and then sell the other two. Will see . . .)

    For the record, if I were to rename this build/thread, it would be titled: "SRM-Striker". Because that's what it is. ;)
     
  18. Motörhead

    Motörhead Benefactor

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    STD engine, after many tests, is out of question for me, at first I hated the XL after clan introduction, with the weapon fixes, and after piloting it a lot, turns out the 300 is the minimum engine to mount actually.

    So in a 3 MLAS 3SRM6+A X300, I'd Always take the SHD, as the hitboxes, shield arms, weapon mounts are all just perfect for this build.

    Really tempted to build Cooldown and Range modules for SRM6 :phear: wasted more on the nova then I would have spent for those :angry:
     
    Falconium likes this.
  19. mmstahlman

    mmstahlman Active Member

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    Holy crap man... I just ran a 3xERLL build and now I am wondering why... going to try this when I get the chance.
    You are sick.

    Just.
    Sick.
     
  20. lord_auriel

    lord_auriel Benefactor

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    the thing is that the 2D2 can do this better in my opinion. 4 SRM4 and 2MLas have MUCH better cooling (despite ghost heat), higher rate of fire, no need for artemis and you can out a freaking XL350 in there and pretend you're a spider.. with almost full armor and shield arms.
     
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