So I was thinking about getting a Dire Wolf. I was thinking the Dire Wolf prime because it has 8 energy hardpoints for laser vomit. I'm looking for something thats going to hit pretty hard. I'm open to other ideas.
Unless, you're looking at the set of 8 for something; I'd recommend the B or the W so that you have that CT Energy hardpoint(s). The UV is also great but that's a Hero mech so if you're looking for just cbill mechs, that's out.
As a big fan of the Dire Wolf, I would recommend saving your c-bills unless you want to run 8 ac2s with the UV arm pods. You can laser vomit better and faster on lighter mechs.
Open to other ideas.... Dual heavy gauss with 5+/- medium lasers hits pretty hard and runs at the same or faster speed. And you will always have that 50 point alpha even when the heat creeps up. Grab a Fafnir for ECM if you want it.
I just posted my favourite c-bill dire wolf build (click here)... 4xcLBX10 plus 4xcHML. I run it on the A variant but will work on the Prime too.
The only top-tier DW available are the ultraviolent (8 AC2/UAC2/LBX2) and the old dire whale (2xGR, 2xLL, 6xERML) which has has been nerfed due to damage reduction. Unless you really like it, I wouldn't use one: it is too slow, with hitboxes very easy to isolate and no tank quirks at all. There could be some viable Dakka build, but Kodiak 3 has better hardpoints. P.S.: B or W are the best variants due to CT energy hard point. Unless you want to try out an 8 omnipod set, I would buy one of these 2 variants.
The Ultraviolent is fucken amazeballs. You're basically a killer turret. I am currently doing the 8xLB2 one but there are pros and cons for all three designs. It's without doubt the mech I get 1k+ damage with the most these days. I've never fancied any of the other designs. At the end of the day it's silhouette, hitboxes, tank and hardpoint locations are bloody awful so it needs a serious party trick to offset that and 8xac2/lb2/uac2 the only way I can see of really achieving this.
Here are the DWF's that I actually own, which I consider to be pretty excellent builds and are considered 'meta': _ https://kitlaan.gitlab.io/mwoskill/?p=jsonbin1.5c551e944c4430170a979eb1#s=Weapons (I've had a couple 1200 and one 1300 dmg game in this lil beauty, king of clan midrange dakka) https://kitlaan.gitlab.io/mwoskill/?p=jsonbin1.5c21b2e33f8bd92e4cc26afc#s=Weapons (yes, it is awesome and fun) Here are Direwolfs that if I had time, I might build and enjoy for kicks: _ (prime set of 8 build that uses quirks) (probably crap but looks interesting as heck) _ DWF-S 'set of 8' build which might be intriguing. Alternate with AC10's for better midrange pinpoint potential: _
I'm backing up Carlo, the Ultraviolent is the de facto face of the benefits to clan tech, being able to fit 8 AC2's onto a single mech. I primarily keep my other DWF-W running 2xGauss 2xHLL 6xERML although I do fool around with builds on the -W sometimes. Like so, by tinker I literally just mean add more weapons. Or if you don't want to spread 40 damage everywhere,
I had a sighting last week of another build that only the Dire Wolf Prime (thanks to 10% heat quirk) can run: 6xERPPC! _ https://kitlaan.gitlab.io/mwoskill/...c00000000000000e86f770f000080a2211f#s=Weapons You need about 1 second of exposure time to deliver all six of your ERPPC's without ghost heat. Really an esoteric specialist mech, mostly useful on Alpine Peaks or Polar Highlands, or faction warfare. If you are a PPC enthusiast, this could work for you. Don't leave the ERPPC fun to just Warhawks and Warhammer IIC's!
Even with the heat quirk and 29 heat sinks, that looks very demanding. Maybe trade in for two UAC5/2s? _
Pfff. Never! Any chump can run *four* ERPPC's. My unit mate has run the build. Fully skill tree'd for heat gen, cool run, and heat containment he says it runs decently. Skill tree'd your heat quirk is actually 18.4%, which pushes the 41% on paper heat efficiency up into the more manageable 50%ish range. Not saying you don't have to be careful and that a cold map is very beneficial