_ (includes a TC1 and AMS) Pure. Brawl. Shoot and twist. Cooldown of SRM6's and LB20X's are pretty similar, so ideally you are putting together good blasts and then twisting. Note however: your hardpoint locations are terrible. Only 2 SRM's are decently high mounted, all the other weapons are low and wide. Nice to have the LB20X in an arm, it makes popping lights a little easier, but it is low. So you have to be very careful about what kind of engagements you get into. https://kitlaan.gitlab.io/mwoskill/...37f0000580801000000800d0600#s=Mech Operations
Already have max engine, sufficient cooling, and sufficient ammo; may as well get the quicker targeting information the TC1 gives you with the extra ton.
I have seen 55 ton Veagles with this weapon loadout. This does not mean that the build is not good, it just means that the Veagle is OP as F. There:
Yeah, I know of and have played that Veagle build. It caaaan be good, but it suffers from: 1. Too hot for sustained brawling (and if you're gonna brawl under 200 meters you gotta be able to sustain it). 2. No Artemis, missiles spread everywhere. 3. Arms can get blown off quite easily. For these reasons I really prefer midrange pokey builds on my veagles. But I'm not knocking it, the VGL brawler is certainly fun! IMHO the ON1-IIC-A is more directly comparable to the HGN-IIC-B: _ (just, no jump jets on the ON1). The other notable Clan assault brawlers would be the Scorch, Cherbi, Maul, MCII-2, and Spirit Bear: _ _ _ http://mwo.smurfy-net.de/mechlab#i=581&l=501f0db4c94650b757a32364abd1e78e64ad2a42 They all bring interesting unique things to the table, I think the HGN-IIC-B is a worthy notable for any Clan Assault brawler connoisseur.
If you can’t sustain this, then idk what to say The whole arm thing is a valid drawback that is required for balance of some sort