No space for ECM. You see this guy, and you freeze in fear! or, you take out a squishy side torso and you're fine
_ With maximum ammo skills you can alpha strike 14 times, so remember to drop one ammo skill node to achieve the perfect number. Remember: head only. You have 1 strike per each mech. ALT: if you can't aim (I can't either, 14 shots are too few), fit more ammo instead of those JJs _
5/5, I officially approve this mech as a headshot machine: have fun poking with those very high mounted dual HGR (as well as the only but VERY good heavy that can fit 2xHGR) Max cooldown, range, radar deprivation (it is needed to compensate the lack of ECM), max armor and get a bit of acceleration and deceleration.
Well... Yes Spoiler: Most broken match: 293 dmg, 4 kills, 3 solo kills Spoiler: A lot of Head Shots It really needs a lot of pre-planning and a bit of luck because if you get caught by a skilled light player, you will die for sure, but if you can manage to position yourselves correctly and rarely miss (and with miss I mean that you will hit an undesired component instead of what you were aiming at, it's not a complete miss) this build is deadly and can safely hill poke against most other builds effectively. Seriously, if I had to review this build "Angry Joe" style, it would have a badass headshot seal of approval