WVR-7K "Bumper" (3x SRM6+A, 3x MLas, 3x JJ, XL320)
4.66667/5,

3 ratings

Thread in 'WVR-7K' started by E5Ky, Dec 18, 2013.

  1. E5Ky

    E5Ky New Member

    17
    1
    10


    If you're going to use 3x 6SRM you really want the Artemis.

    Can drop to a 300xl Add extra SRM Ammo and a DHS. Will consider this once I unlock speed tweak.
     
    Last edited by a moderator: Oct 6, 2014
  2. Dr.Gonzo

    Dr.Gonzo New Member

    18
    0
    2
    I came up with the same build as your second variant, and I really love it! It's a perfect finisher with the mobility and the short range punch.

    [​IMG]

    http://i.imgur.com/wecZYXf.jpg?1[/img]
     
  3. Neolad

    Neolad New Member

    9
    2
    3
    Really enjoying this variant. I drop the CASE though and shift the ammo to the CT. You'll likely burn through it long before it becomes a problem. Use the extra 0.5t for another JJ. 5/5!
     
  4. Aylek

    Aylek Administrator Staff Member

    2,761
    528
    197
    This can even go to zombie mode. Might try this now that SRMs are beastly again.

     
    Last edited: Oct 6, 2014
  5. Lan

    Lan Mech Wrangler

    1,570
    201
    79
    Quirks in November pass makes this a whole lot better still, I just dropped three games and averaged an easy 500, even on Alpine and Caustic (long range maps).

     
  6. Lan

    Lan Mech Wrangler

    1,570
    201
    79
    5/5,
    Quirks included, this is now the optimal weapons loadout.
     
  7. Stooge 3

    Stooge 3 Junior Member

    29
    12
    7
    I found this build recently on my own and fell in love with it. Brawling in mediums is a personal favorite and this mech is a prime example of that exactly. With the new quirks this build is pretty dandy with those SRMs reaching out to I believe 323m. My build is closer to the OP's second varient except that I added some armor, JJ's and removed a ton of ammo. Ideally, the extra ammo would be nice but I prefer better heat management. Overall though 5/5!

     
    Last edited by a moderator: Nov 7, 2014
  8. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    The XL320 idea is nice, because you need speed, but with the quirks 1 more DHS and 5T of ammo are a must.



    In the XL300 version I'd even add a 6th ton



    If you want to use this mech instead of the SHD 2K you gotta use its strenghts, firing from more range (meaning you will miss more and need more ammo).
     
    Last edited: Jan 10, 2015
  9. Motörhead

    Motörhead Benefactor

    1,127
    248
    58


    The energy range quirk it's pretty amazing too for being general, if someone has SPL range module, he could try this, I bet it would do amazing.
     
  10. ZnA120910

    ZnA120910 New Member

    3
    1
    2
    So I'm having an issue. My build is *exactly* like the OP's (except I'm sticking with the XL275), yet I have a ton left over and I'm noticing no "dynamic slots" in my fit (In fact, I have zero slots left, but a ton of weight). I have Endo-Steel equipped, but I don't think it's doing what it should, or it's bugged.
     
  11. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    You probably have ferro fibrous armor too, you need to remove that.
     
  12. Riscy

    Riscy Benefactor

    156
    38
    33
    4/5,
    I like this build. Had a couple of great rounds while leveling. But please drop CASE in XL engine mechs, it is a waste of time. I agree that SRM6 always needs Artemis, I ran without a few rounds and the lack of focus makes it a problem unless you hug face.
     
  13. HctPeace69

    HctPeace69 Well-Known Member

    204
    44
    28
    5/5,
    [​IMG] Solid build fo sho. Packs a nice punch, good maneuverability, durable for an Xl engine. No basic skills.
     
top-fast
top-fast
top-fast
top-fast