... because nobody (not even myself) is probably going to use this little kiddo MechDB link With 20% AMS range and -10% energy cooldown it's pretty obvious you want to stick close to your team and shoot weapons with the maximum range available and the least tons occupied, while keeping a decently cool build whatever or not you are using lasers or passively destroying missiles with AMS... That's why I come up with the most slot, cooling and ammo efficient version I could think of, but I don't have the guts to mark this build as a FP build... It can work in FP in the right maps, but if the opponents won't bring any LRM / ATMs, you won't be optimal ton-wise.