Balanced build, able to deploy a surprisingly dense payload of destruction to a med-long range. My planned for this variant to grind, also cause is quite similar to the one im using in the -9S, but i switched 1UAC5 and its ammo for a LLas and BAP. In chained fire the LLas even recover heat, and even in alpha mode u can sustain fire for 20secs of 9.3 DPS. The UAC5 have enough ammo for a LOOOONG fight, but try to not simply waste it. Obvious downside? Protect ur arms. All upper part armor is maxed, but still can be a trouble if u loose one of the arms. If u loose both, u become a full zombie. Alt 1: No AMS, 1 ton less UAC5 ammo (still more than enough for a fight), 1SSRM to a quite minimal close range fast response, but i still think that chained LLas are better defense even at close range, but if u feel that u need some weapon in the torso. LINK Alt 2: Switch to ERLLas. Hotter, but still manageable if u dont alpha often. LINK Alt 3: Dropping 1 ton of the UAC5 ammo for 1 extra JJ. LINK 16/6/2014 Alt 4: Quite different, but in overall the same idea of stock engine, BAP and 3LLas with backup shaking stay. The changes are: dropping ammo, 1 heatsink and downgrading the UAC/5 to AC/5, all that to add a couple SSRMs to increase survavility, but running quite more hot. LINK Hope u like them PS: My favorite so far is the Alt 3. I think u have more than enough ammo and 1ton well worth a 2 JJ, but my politic is to offer as main the more flexible, and being able to deploy UAC5 fire comboed with LLas not worrying at all for the ammo seems more flexible to me. Just my thought