VND-1R "Std Disco" (5xMPL, 2xJJ, STD235)

Thread in 'VND-1R' started by fyrebryan, Aug 29, 2014.

  1. fyrebryan

    fyrebryan New Member

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    I have a real bad feeling i'm going to miss the option of having the LL but, you should be able to do some serious tattoo work on some clan mechs with this if you're patient.



    Fairly good on heat... enough JJ to get around easily.. make a left and right side weapon grouping with the head laser in both groups and you've got a real simple control scheme.
     
    Last edited by a moderator: Oct 6, 2014
  2. LT Satisfactory

    LT Satisfactory Benefactor

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    Interesting way to shoehorn in a STD.

    XL version as well (I probably saved this from epikt in smurfy so credit to him):
     
    Last edited by a moderator: Oct 6, 2014
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    @LT, if you're going to run XL engine, might as well go for a variant of this
    http://www.mechspecs.com/forum/index.php?topic=3516.0

    I like the OP for the STD engine, even if an STD is usually not all that more survivable in such a small mech where it probably hampers performance instead.
     
    Last edited: Oct 6, 2014
  4. epikt

    epikt Benefactor

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    There is absolutely no reason not to use an XL engine: the Vindicator takes everything in the CT and arms.
    (thus the armor values of the build posted by LT Satisfactory must be tweaked: iirc I maxed the arm, legs and CT and have something like 32/7 on side torsos).

    It's true you can do a faster version of this on a BJ-1X. But if you want JJ the VND is better since you can mount one more DHS on it (crit restriction on the BJ).

    Anyway, first drop on this mech I dealt 800+ damage (less on the next drops of course, but that's not with all mechs I have a positive k/d from the start), I'm very pleased with it.
     
  5. Excalibaard

    Excalibaard 101 010 Staff Member

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    New tech update
     
  6. HKO2006

    HKO2006 Active Member

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    Now in MechDB
     
    Last edited: Jul 13, 2020
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