With max ammo skills, 1 ton of SRM ammo will be worth 140 missiles, so ~13 alpha strike. My sweet spot for brawler is ~20 strikes, so 1.5 tons of ammo should be enough for most matches. With that said, you can easily drop a ton of ammo to upgrade SRM6 to artemis... _ Or, even better, due to laser cooldown quirks you can fit an SRM4+A and achieve very similar cooldown: by including 1R quirks, MPLs will every 2.4s + 0.6s (cooldown + duration) and SRM4 will fire every 3 s (there is no duration). It's true that you will lose a bit of alpha strike (~4 damage), but you will gain a lot better spread (which in turns means less shots fired to kill someone, especially above those 80-100 meters when the SRM will reach the worst spread possibile) and every time your MPLs will be ready to fire, your SRM will be ready almost immediately. Also, 1 ton of SRM ammo is worth ~35 alpha strikes, more than enough in most matches. _ If you torso twist properly and you are sure you won't get headshotted that easily, you can free 0.5 tons for another JJ, or trade a JJ for another DHS, or even downgrade the engine to fit more DHS/JJs, the actual balance choice is yours _