_ Jump jet brawler. The biggest feature of this mech is the lack of armor on an arm, so it does actually squeeze a full additional ton for other weapons / ammo / engine / utility. SRM6 are slightly faster compared to MPLs and LBX20 (3.75s VS 3.9s VS 4s), but they are very similar in performance close range. Artemis is mandatory because it combines SRM6's best damage over heat ratio with improved spread for (hopefully) shorter time to kills and less damage waste. That's also why MPLs could come very handy to pinpoint those last few damages or to pop an almost gone component. Alpha coefficiency 4.1 means you can alpha strike up to 4 time without overheating and pre-skills: not bad at all if we consider there are few tons invested in DHS and there are still good ammo count and 2xJJ for improved mobility. ALT: XL295 version with 3xJJ... Or swap the JJ for half ton of LBX ammo or additional armor. _