_ Almost minimum LRM spread (it misses artemis). Use TAG for max bonus to spread and use ERML as backup / additional DPS. According to mechDB, by firing 2xLRM10 only and pre-skills this mech should be heat stable. Ammo count is a bit low, but with skills you should easily achieve 28 volleys total, for a grand total of 1:29 seconds of woosh (pre-skills) or 1:15 seconds of unstopped woosh with full cooldown skills. Due to the fact ammo count is low for an LRM boat, use your good profile and tankiness to actually aquire locks by yourselves while minimizing spread to max damage efficiency. Don't use this build as a backline support mech, go to the danger trash zone.
I think it's about as good as you can do with an LRM boat. However, I prefer the MRM version. Since you want to be in the fray anyway, and this build doesn't have a probe.