TNS-HA "Hang in there" (3xERLL, 4xRL15, ECM, STD325)

Thread in 'Hangover' started by J S, Nov 16, 2017.

  1. J S

    J S New Member

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    Works quite well for long range engagements and faction play. 2nd or 3rd line at best. Don't take this baby to the front, it's too squishy. #pgiplsbuff
     
    Excalibaard likes this.


  2. An alternate with a Light Engine for more speed and 3x20 RL to get less ghost heat on an alpha and avoid the 10 tube missile hardpoint.

    A little less range on the 20s, but 120 damage for 24.1 heat is ok in my book. 4x RL15s would be 31.68 heat for 110 damage, still not bad.
     
    J S likes this.
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