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Tempest "Assaults BFF" (2xLRM15+A, 5xML, TAG, ECM, XL325)
5/5,

4 ratings

Thread in 'Tempest' started by Lan, Mar 17, 2016.

  1. Lan

    Lan Mech Wrangler

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    Ok, so you know the assaults who wants to get into brawling range? They often feel abandoned by the world, no friends sticking by them? This build is meant to be their new BFF. ECM and suppressive LRM ability, this mech should stick like glue to the assaults and provide support.

    Artemis and TAG means you work best with LOS, just like most assaults. Optimal ranges are 400 or less, if you get within 180 you still have 5 medium lasers to help chase lights away. The XL325 is both your weakness and strength, allowing you to shift to the flanks quickly.

    First missile build, woohoo! ;)
     
    Blagg Zear likes this.
  2. Blagg Zear

    Blagg Zear Moderator Staff Member

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    wow, its a Catapult's Big Bro, who can't jump.. I like. ^_^

    I'd run it like this, when i'll get this Mech:
     
  3. enileph

    enileph Star Lord

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    BAP don't work until ECM is dead though. Rather get more leg armor and maybe some bigger engine/ammo.
     
  4. Lan

    Lan Mech Wrangler

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    The BAP is usually a LRM necessity but I chose not to use it, can certainly see why Blagg wanted it. Alpine and the other long range maps are sweet with long lockon ability. :)

    Overall I really like this build, was worried it would not perform but it certainly can. Did a cpl of sweet rounds yesterday, might have screenshots for upload tonight. :)
     
  5. enileph

    enileph Star Lord

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    BFF right?
    Friendship is Magic...
    [​IMG]

    On topic notes, thing I don't want to do both ECM+BAP is that BAP would not function when you have ECM, so while normally I would say ECM is a must I would skip it on ECM build.
     
    Last edited by a moderator: Sep 20, 2017
    LuckyStarr likes this.
  6. Blagg Zear

    Blagg Zear Moderator Staff Member

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    I try to load BAP on LRM Mechs, whenever i can. It's rather to get the 25% increased sensor range and 25% decreased target info aqc time, which is often very necessary. Never heard about BAP totally inactive when ECM is loaded. Is this new from a Patch?
     
  7. enileph

    enileph Star Lord

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    Always find the effects being slower with ECM, hence I avoid LRM on a ECM mech.
    Maybe I should test it?
    Then again I rarely ever use LRM w/o BAP/cAP.

    Checked, apparently only the counter ECM feature of a BAP/cAP is disabled. So yeah one should ABSOLUTELY PUT BAP/cAP with ECM + LRM.

    http://mwo.gamepedia.com/Beagle_Active_Probe
     
  8. skribs

    skribs Min-Max Maniac

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    Target info gathering =/= lock on time. If you treat lrms as a midrange (i.e. 250-500m range), oryou have a spotter, the extra sensory range doesn't help much.

    I would ignore BAP and get more ammo.
     
  9. Renegademaster

    Renegademaster Well-Known Member

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    5/5,
    good build with great gameplay suggestion

    My LE variant:

     
  10. Renegademaster

    Renegademaster Well-Known Member

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  11. Archwright

    Archwright Star Lord

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    Switching to an LE seems pretty critical for the Archer's chassis
     
  12. ManganMan

    ManganMan Benefactor

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    5/5,
    10/10 would use it again.

    Especially in the game when I had just 8 FPS average, yet I've won 1 vs 1 in this build. 12:11 GG.

    [​IMG]
    [​IMG]
     
  13. WrathfulMonk

    WrathfulMonk Benefactor

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  14. Dagonus

    Dagonus Moderator Staff Member

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    5/5,
    I skip the BAP as I found that I needed more Ammo. Though I have tried taking it back down since the Ammo increases.



    The legs look lighter than they are as I run max Armor skills, which bring the legs up to 40 ea.
     

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