UPDATE Apr 25, 2016: Yet again quirks include missiles. See older versions under spoiler if you want to use all the quirks. UPDATE Dec 10, 2014: Quirks were changed. They discarded missiles completely and even buffed ERPPC even more and probably lasers too, if I remember previous quirks correctly. In short, it's 2xERPPC-sniper build meant to use all available quirks. Reworked "Hot? Quirk. v2" Version Alternate "XL" Version Spoiler: Old versions Original "Hot? Quirk." Version Alternate "Don't need your AMS." Version Here is unorthoQUIRKs variants in case you want to drive something weird: Alternate "unorhoQUIRKs" Version Alternate alternate "unorhoQUIRKs" Version Guide Table of Contents - Introduction - Premise - Tactics Introduction First of all, let's talk about its 24% 25% cool. eff. It seems like unwisely hot, but it's not exactly true. There is no need to smash all buttons in the same time. There are 2 groups of weapons in this build for 2 scenarios: sniping and mid-range protection. Let's look at them: Sniping: If you leave only 2x ERPPC, you'll have 37% 36% heat. It's cool enough for sniping because you very rarely can use full DPS anyway. Mid-range protection: Let's remove 2x ERPPC, we got 66% 82% heat now. Certainly you'll kill/escape/die before even starting to overheat. Premise Despite the big number of TDR-9S loadouts, there weren't any fully “compatible” with quirks when they came out. I decided to build such from scratch. In view of current quirks I made for myself this list of requirements/constrains: At least 2xERPPC to use related quirks. SRM6, preferably with Artemis, because: Missile quirk adds range, which is useless for LRM. 1xSRM4 (or 2) is pretty much useless. SRM6 without Artemis just spread out a lot and effectively do nothing, especially considering extended range. 1xSSRM2 is useless too. (Obsolete: quirks were changed). 2x AMS, because 2 AMS slots are pretty much one of “quirks”. Some Lasors to use related quirks. My first result was unorhoQUIRKs but I felt like it really need improvement, a lot more minmaxing. I wanted to improve my unorhoQUIRKs build, but how could I do it? I tried to sacrifice speed and/or ammo, but as a result, I only got essentially the same build but slower+hotter instead of any improvement. After a few runs I understood that I can sacrifice heat. (Yes, I decided that 29% is too cold.) But then quirks were changed. So, I discarded SRM. And decided to switch the engine to STD, because I became pretty annoyed by side torso deaths after playing with XL in this. Overall alpha is lower, but the raising of survivability is more significant. Tactics Sniping: Overall, it's your typical PPC-sniper, nothing new or unusual. Just snipe them all! ERPPCs are mounted high, use it to peek above the hills. Mid-range and close-range: Of course, a bit later in the battle, enemies will come to you. Both fast ones and slow ones. You know how it happens: you cannot run from fast mechs, because they're fast. You cannot run from slow mechs, because nowhere to run (flanking here, surrounding there...). Do not continue to use 2xERPPC as your main weapon, even against slow targets. It deals full damage at any distance, but it has very unimpressive DPH (damage per heat) and thus low Sust. DPS in comparison to your mid-range weapons. But don't completely abandon it too. Your mid-range weapons are boringly cool without it. If you have less than 50% heat and a target is slow, use it, then forget about it and use only lazors+srm until heat is again below 50%. Do use SRM against light mechs. Very easy to miss, but no need to conserve ammo, you have plenty of it. When you hit though, it works as a nice anti-light shotgun. I make light-killing blows with it often. Thanks Blagg Zear for his template.