Named for Julius Caesar. This is a backstabber! The speed and Jets make her supremely maneuverable and with decent firepower, I've netted quite a few nice matches. I've also used that speed and maneuverability to get myself into some TERRIBLE situations without an escape route! It makes a great quick striker, rolling about 400-500 damage in good rounds. Has some range from the LL but mostly just makes quick jabs at the enemy from between cover or in a large brawl with a lot of mechs entangled. Personally, I find it greatly entertaining. I'm running through the Trebuchets again with the idea of running them like a quick Centurion with a rocket pack to fly!
If you wanted, you could run 2 LL to boost your firepower, but you would have to make a few trades. Just an option.
That's actually exactly what I was trying to do in the first place, but, I think the only viable way I would want to run 2xLLas is if I downgraded to SRM4s. I just don't like SRM6 w/o Art. I may end up trying that because I'd rather have the long range punch with a mech this fast and this fragile.
Had some fun with this over the weekend. Just added the third SRM6 in and ran it like a SHD-2K. 3x SRM6+A, 3x MLas. Just as effective as the SHD, but, faster and with much better weapon accuracy from the articulated arms.