Strengths Between its loadout and mobility, the TBT-5J Typhon variant is a strong pocket medium, relying on heavier mechs to be the primary target as the Typhon gashes great holes in its target. Even if it becomes a target, an XL 300 engine and two jump jets allows the Typhon to effectively maneuver or escape, after which it can simply appear again to unleash another Alpha. While there are better light hunters, the Typhon is still capable at it. With its turning rate and its entire loadout in its arms, the Typhon can often blast light mechs attempting to circle it, and then briefly chase them, though it should yield to a dedicated Kintaro or Shadowhawk. Loadout Explanation The three Large Lasers act as the Typhon's main punch. Only one being extended range gives the Typhon some long range ability without overheating it. The single medium laser takes up the last bit of space, adding a small bit of weight efficient damage to the Typhon's close range alpha strike. Weaknesses The Typhon isn't without its issues. Armor is sacrificed in its legs to make room for its loadout, though in common playstyle the mech still isn't frequently legged. The bigger weakness is the fact that the Typhon has its entire loadout in its arms, severely limiting its zombie potential and reducing its survivability. Personal Experience I was having difficulty figuring out a build for my TBT-5J. I tried using the single missile slot for LRMs or an SRM6 but I disliked either. I also tried a PPC build, but I couldn't figure out an adequate balance between heat and firepower with those. I eventually came up with this laser build based on heavier laser boats and have since been having a blast with it. Though its not my favorite or best mech, it has still been exceptionally fun and effective for me. I do not yet have any screenshots or videos of the build dominating, but I may produce some soon.