Stone Rhino Incoming

Thread in 'MechWarrior Online' started by Remover of Obstacles, May 14, 2023.

  1. https://mwomercs.com/stone-rhino

    Thoughts and builds to try (fun, not meta).

    SR-1
    Any KDK-3 build with more energy hardpoints, two more open slots, and option for jump jets.

    SR-2
    Gauss-laser vomit probably.
    https://mwo.nav-alpha.com/mechlab?b=364271a1_CUSTOM

    2xLPL,6xMPL,2xLBX20
    https://mwo.nav-alpha.com/mechlab?b=d8bb6c77_CUSTOM

    SR-3
    LRM120 comes to the clans with a standard engine
    https://mwo.nav-alpha.com/mechlab?b=7812353b_CUSTOM
    Faction play levels of ammo
    https://mwo.nav-alpha.com/mechlab?b=b4816828_CUSTOM
    More speed.
    https://mwo.nav-alpha.com/mechlab?b=7fba33b0_CUSTOM
    ATM9x6 (should be able to alpha with full skills)
    https://mwo.nav-alpha.com/mechlab?b=09eba636_CUSTOM


    SR-4
    2xUAC10, 4xUAC5
    https://mwo.nav-alpha.com/mechlab?b=ec21629b_CUSTOM
    1xUAC20, 2xUAC10, 2xUAC5s, 4xSRMs,4xLasers
    https://mwo.nav-alpha.com/mechlab?b=fe1f7c5f_CUSTOM
    4xLBX20, 2xSRM4, 2xERSL
    https://mwo.nav-alpha.com/mechlab?b=e5173701_CUSTOM
    4xGauss, 4xERLL/ERML
    https://mwo.nav-alpha.com/mechlab?b=c4bf708c_CUSTOM
    https://mwo.nav-alpha.com/mechlab?b=6cfc021d_CUSTOM
    https://mwo.nav-alpha.com/mechlab?b=9d7ceece_CUSTOM
    https://mwo.nav-alpha.com/mechlab?b=bc26b2c4_CUSTOM
    4xLRM with 6xMG and 4xS/MPL
    6xUAC2, LRM80/60, Tag
    https://mwo.nav-alpha.com/mechlab?b=eaa88298_CUSTOM
    https://mwo.nav-alpha.com/mechlab?b=332ea3ab_CUSTOM
    6xUAC2, 2xERPPC
    https://mwo.nav-alpha.com/mechlab?b=36dca52b_CUSTOM
    2xGauss,2xERLL,Tag, 3xATM12
    https://mwo.nav-alpha.com/mechlab?b=0d694e4c_CUSTOM

    SR-6
    15 Energy hardpoints and a 400 max engine size. No arm hardpoints, only upper actuators.
    Energy sniper 6xERLL
    https://mwo.nav-alpha.com/mechlab?b=24e0efbc_CUSTOM
    Pulse brawler.

    SR-KO
    https://mwo.nav-alpha.com/mechlab?b=aa6ab5ff_CUSTOM
    https://mwo.nav-alpha.com/mechlab?b=7096062c_CUSTOM
    https://mwo.nav-alpha.com/mechlab?b=d07728f7_CUSTOM
    4xMPL,2xSRM2, Tag, 4x ATM12

    https://mwo.nav-alpha.com/mechlab?b=a3143242_CUSTOM
    4xATM12,4xERLL
     
    Last edited: Jul 19, 2023
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  2. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    Cool stuff, I was wondering if MechDB was able to do theory crafting, didn't realize you could set up custom mechs like that, nice. Interesting thoughts.

    Doesn't the SR-1 just have one ballistic hardpoint in each torso? Couldn't do KDK-3 builds.

    Ah, I see. The standard loadout just has 2 ballistic, but it has 4 total.
     
    Last edited: May 26, 2023
  3. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    Here's what I'm thinking:

    SR-1:
    https://mwo.nav-alpha.com/mechlab?b=ed1b4745_CUSTOM
    (XL350, 1xUAC10, 3xUAC5, 1xERPPC, 1xJJ) Not entirely sold on this, but seems plausible. 1xUAC10, 3xUAC5 is a standard Blood Asp loadout, this should have similar hardpoints, but throw in an extra ERPPC.

    SR-2:
    https://mwo.nav-alpha.com/mechlab?b=4a505c8e_CUSTOM
    (XL335, 2xERPPC, 2xAC10, 6xSPL, 2xJJ) Hot, but should be solid. Good midrange pinpoint, ability to close and knife fight if needed.

    SR-3:
    https://mwo.nav-alpha.com/mechlab?b=f5a5d4c7_CUSTOM
    (XL350, 4xERPPC, 6xSRM2, 2xJJ) Non-meta, weird. Weird hardpoint selections. You could LRM or ATM boat it, but I like the occasional mixed SRM/PPC brawler.

    SR-4
    https://mwo.nav-alpha.com/mechlab?b=ef271b4a_CUSTOM
    (XL325, 3xAC10, 2xERPPC, 1xJJ) Should be very solid. I have this loadout on my Dreadnaught, it was very effective. Should also be good here.

    SR-6
    https://mwo.nav-alpha.com/mechlab?b=5406852b_CUSTOM
    (XL350, 3xERPPC, 6xSPL, 5xERuL, TC1, 3xJJ) Should be nasty solid. Similar to an Executioner build, but less mobility. Should still be good though.

    SR-7
    https://mwo.nav-alpha.com/mechlab?b=2aadfc42_CUSTOM
    (XL375, 4xHLL, 6xSPL, 1xERuL, TC1, CLAP, 2xJJ) Another weird one, but possibly interesting and fun.

    SR-KOLOSS
    https://mwo.nav-alpha.com/mechlab?b=2217e40e_CUSTOM
    (XL350, 2xAC20, 2xERPPC, MASC, 2xJJ) Depends on if the arm hardpoints are sucky or not. Ran this on my Seraph and it was fun - not great, but a lot of fun.
     
    Remover of Obstacles likes this.
  4. Lots of PPC's in there. :)

    I like that 3xAC10 and 2xERPPC. That works pretty well on a DWF-C with S side torso's.

    Some of these might still run better on the 90 tonners.
     
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  5. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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  6. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    For our convenience and pleasure (all variants also have pretty good armor quirks):

    SR-1:
    Gauss Cooldown -15%, Ballistic Velocity +15%, Heat -5%.

    SR-2:
    Ballistic Cooldown -10%, Range +5%, Laser Duration -5%

    SR-3:
    Missile Range +10%, Heat -5%, ATM velocity +20%

    SR-4:
    Heat -5%, Velocity +15%

    SR-6:
    Clan ERML HSL +1

    SR-7:
    Cooldown -7.5%, Heat -5%, Range +5%, Laser Duration -7.5%

    SR-KOLOSS:
    SRM/SSRM Velocity +20%, Missile Range +10%, Spread -10%, SRM/SSRM HSL +2, Heat -5%



    Commentary:

    The SR-1 leans towards Gauss/Lasers, but quad GR is kinda... meh, IMHO. Maybe if you max out the cooldown on top of the quirk, the quad gauss will work. But I would be tempted to stick with a dual gauss/lasers, or 4xAC + either ERPPC or lasers build.

    The SR-2, with only two ballistic hardpoints, also leans towards Gauss/lasers. My 2xAC10, 2xERPPC, 6xSPL also benefits a little from the quirks.

    The SR-3 wants to tempt you into making an ATM boat. Assaults though really aren't a great platform for ATM's, which need a lot of mobility to get into good firing positions. Also the damage nerf to ATM's really hurt them. So you can make either a LRM whale, or, I still like my weird mixed ERPPC/SRM brawler. 10% range quirk stacked with 15% skill tree really helps SRM's *alot*.

    The SR-4 seems to be nicely quirked towards my suggested 3xAC10, 2xERPPC build. Nice velocity quirk. Load it up with 6 autocannons, or any combination of AC/GR/ERPPC. 4 missile hardpoints is enough to work with too for either 4xLRM20, 4xSRM6, or big ATM's.

    The SR-6 ERML HSL +1 seems a little lackluster. I suppose you could go big laser vomit with 2xHLL, 7xERML. You could end up being slot challenged to get it truly optimal. Might want to go with the lower slot-count LPL's. 2 or 3 LPL's, plus 7xERML. Might be able to get enough HS's to even alpha three LPL's plus the ERML's without overheating - that could have some potential.

    The SR-7 with laser duration, range, and heat looks like a nice candidate for boating HLL's. I may go with my suggested build of 4xHLL, + red lasers backup. Gives you a solid (if long duration) midrange peak, and if anything closes you can fight off lights and mediums pretty nicely.

    KOLOSS. that SRM +2 HSL is just too cool to not look at. You can build an uber-Scorch (2xLB20X, 6xSRM6), or you can go energy/missile with 3xERPPC, 6xSRM6. Or something completely different. Clan streaks post-damage nerf are kinda sucky, so I don't think you want to streak boat it. But lot of interesting options here.
     
    Last edited: Jul 25, 2023
  7. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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  8. Shock

    Shock Patron of the Underdog Staff Member

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    I have seen the Uber-Scorch in action and it is ridiculous
     
  9. The 6xATM9 is fun. Until you get headshot and your kill streak is ruined.
    [​IMG]
    [​IMG]
     
  10. SR-K
    2xLBX20, 6xSRM6, 3xMPL can be very fun at the right range.

    Matchmaker might also be on vacation tonight.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jul 26, 2023
  11. Preparing for moving to new build section.

    SR-K "UberScorch" (2xcLBX20, 6xcSRM6, 3xcMPL, 1xJJ, cXL350) +Alts
    https://mwo.nav-alpha.com/mechlab?b=b468df28_SR-K
    Alts for MASC, ERLL, LPL, more JJs.

    SR-K "Masc'ed Raider" (4xcATM12, 4xcERML, 1xcTAG, 2xJJ, cAP, MASC IV, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=f6e756a8_SR-K
    https://mwo.nav-alpha.com/mechlab?b=1fe9a6ac_SR-K

    SR-1 "+1 Gauntlet of Pain" (1xcERPPC, 4xcAC10, 1xJJ, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=a5f050a0_SR-1

    SR-1 "Feeling Pretty, Might Brawl Later" (2xcUAC10, 2xcUAC5, 7xcSPL, 1xJJ, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=d2ea798f_SR-1

    SR-1 "Tracer" (2xcHAG30, 4xcERLL, 2xcUAC2, cXL305)
    https://mwo.nav-alpha.com/mechlab?b=a3b4904c_SR-1

    SR-2 "Gauss Laser Vomit" (2xcGR, 2xcERLL, 6xcERML, TC1, 2xJJ, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=e2de8be9_SR-2

    SR-3 "Standard ATM Loadout" (6xcATM9, 3xcERML, 1xcTAG, 1xJJ, cAP, STD325)
    https://mwo.nav-alpha.com/mechlab?b=596f45f7_SR-3

    SR-3 "Crash of Rhinos" (2xcATM12, 4xcSRM6, 6xcMPL, 1xJJ, cAP, XL350)
    https://mwo.nav-alpha.com/mechlab?b=e55d0a8f_SR-3

    SR-4 "Dakka" (2xcUAC10, 4xcUAC5, 1xJJ, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=0697e962_SR-4

    SR-4 "Trench Gun" (4xcLBX20, 2xcSRM4, cXL325)
    https://mwo.nav-alpha.com/mechlab?b=a4cbfe98_SR-4
    Alt: drop the missiles for more LBX ammo/engine
    https://mwo.nav-alpha.com/mechlab?b=f86e5bfe_SR-4

    SR-4 "Gausszilla" (4xcGR, 2xcERLL, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=f2821c49_SR-4
    Low armor/speed with 4xERLL, XL280
    https://mwo.nav-alpha.com/mechlab?b=a4a23412_SR-4
    3xERLL, XL300
    https://mwo.nav-alpha.com/mechlab?b=b8eeedd2_SR-4

    SR-4 "10 Spot" (2xcUAC10, 4xcLBX10, cXL300)
    https://mwo.nav-alpha.com/mechlab?b=588d83e9_SR-4

    SR-4 "Disruptive DPS" (3xcATM9, 6xcUAC2, 1xcTAG, cAP, cXL325)
    https://mwo.nav-alpha.com/mechlab?b=97c091a0_SR-4

    SR-4 "Flash In The Pan" (4xcLRM20, 6xcUAC2, 1xcTAG, cXL325)
    https://mwo.nav-alpha.com/mechlab?b=3a1f2ab7_SR-4
    Impressive dps, hot, not enough ammo for extended matches.
    https://mwo.nav-alpha.com/mechlab?b=7b676b22_SR-4
    4xLRM15 version is better. Easier to control the heat and more ammo.

    SR-4 'HAG-gis' (4xcHAG30, 1xcERLL, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=2f569fa5_SR-4

    SR-4 "Tracer" (2xcHAG30, 4xcERLL, 2xcUAC5)
    https://mwo.nav-alpha.com/mechlab?b=61c4f0af_SR-4
    Line up for 32 damage, then drop another 92.

    2xERLL with 2xUAC5 start charging HAGs,
    Then unload with HAGs and other 2xERLL and tap the UACs again.

    SR-6 "Medium Pulse Brawler" (14xcMPL, 2xJJ, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=be37d99b_SR-6

    SR-6/7 "Death Blossom" (8xcERLL, varies)
    Pick either quirks, high hardpoints, speed, or jump jets.
    https://mwo.nav-alpha.com/mechlab?b=e1f2dbed_SR-7
    https://mwo.nav-alpha.com/mechlab?b=8e6613bf_SR-7
    https://mwo.nav-alpha.com/mechlab?b=a5a1d34e_SR-6
    https://mwo.nav-alpha.com/mechlab?b=e7fad0cc_SR-6
    https://mwo.nav-alpha.com/mechlab?b=725593e9_SR-6

    SR-6 "100 Ton Pop-Tart" (4xcERPPC, 2xJJ, cXL400)
    https://mwo.nav-alpha.com/mechlab?b=e02957f6_SR-6
    https://mwo.nav-alpha.com/mechlab?b=40157e56_SR-6

    SR-6 "Two Timber Wolves" (4xcLPL, 10xcERML)
    https://mwo.nav-alpha.com/mechlab?b=b2de415d_SR-6
    https://mwo.nav-alpha.com/mechlab?b=8000d64e_SR-6
    https://mwo.nav-alpha.com/mechlab?b=db38a79f_SR-6

    SR-6 "Max Medium Range Vomit v128" (2xcHLL, 2xcLPL, 11xcERML)
    https://mwo.nav-alpha.com/mechlab?b=5767dce1_SR-6S

    SR-7 "Meh Lazorz" (4xcERLL, 6xcERML, TC6, 2xJJ, cAP, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=faecc07e_SR-7

    SR-7 "Large Boating" (6xcERLL, 2xJJ, cXL350)
    https://mwo.nav-alpha.com/mechlab?b=b53d3094_SR-7





    SR-7 "MOAR!!" (9xcERLL, cXL300)
    https://mwo.nav-alpha.com/mechlab?b=2d7900a6_SR-7
    You can fire three groups of 3xERLLs with full skills and not over heat...
    [​IMG]
     
    Last edited: Aug 26, 2023
  12. Last edited: Jul 27, 2023
    ShooterMcGavin80 likes this.
  13. Last edited: Aug 29, 2023
  14. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    Wow! Me likey. My attempt at a super-dakka: https://mwo.nav-alpha.com/mechlab?b=3dbd7840_SR-1 simpler point and click, but maybe not great.

    Here are a few of the builds I've been pouring over:

    SR-1:
    https://mwo.nav-alpha.com/mechlab?b=98563b8b_SR-1 2xUAC10, 2xUAC5, 2xERPPC
    https://mwo.nav-alpha.com/mechlab?b=65795341_SR-1 4xAC10, 2xERPPC (D A T A build)
    https://mwo.nav-alpha.com/mechlab?b=c6a01040_SR-1 4xHAG20, 2xERLL
    https://mwo.nav-alpha.com/mechlab?b=f3ab3dd0_SR-1 4xGR, 2xERLL (D A T A build)

    SR-2:
    https://mwo.nav-alpha.com/mechlab?b=451712e2_SR-2 2xGR, 4xLPL, 1xJJ (D A T A build)
    https://mwo.nav-alpha.com/mechlab?b=1d685336_SR-2 2xHAG30, 4xERLL, 1xJJ

    SR-4:
    https://mwo.nav-alpha.com/mechlab?b=47a73661_SR-4 2xHAG30, 2xUAC10, 1xJJ (big semi-easy side peak)
    https://mwo.nav-alpha.com/mechlab?b=955493af_SR-4 3xAC10, 2xERPPC, 2xJJ
     
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  15. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    I'm a fan of symmetry, but here we go for better weapons convergence management: right side stack those LPL's.
    https://mwo.nav-alpha.com/mechlab?b=a8373d26_SR-1
    fire group 1: UAC's
    fire group 2 (right click): right side LPL's
    fire group 3: ERML's
    fire group 4: chain fire LPL's (for UAV shooting)

    Those ERML's though are just going to get you in to trouble. Simplified build, better heat management, and no dangerous skimping on leg armor:
    https://mwo.nav-alpha.com/mechlab?b=95516182_SR-1
     
  16. I think your build is probably better.
    Although, I am not hating the build with the 5xERML.

    [​IMG]
     
    Last edited: Aug 28, 2023
    ShooterMcGavin80 likes this.
  17. SR-1 "Poleaxe Executioner" (2xcGR, 4xcERLL, 2xcUAC10, XL300)
    https://mwo.nav-alpha.com/mechlab?b=19377c9e_SR-1

    SR-1 "Halberd Executioner" (2xcHAG20, 4xcERLL, 2xcUAC10, XL325)
    https://mwo.nav-alpha.com/mechlab?b=6a63fb96_SR-1
    3-12
    1-12
    2-12
    3-12
    Four losses in a row, damage between 511 and 579, and all even or improving psr.
    I am beginning to think that the matchmaker can not handle preformed groups...
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Reworked KDK-3 build with more reach. Hot and slow, but with low heat ballistics for sustained engagements.
    • CRIT CHANCE RECEIVING-20%
    • HEAT-5%
    • BALLISTIC VELOCITY+15%
    • GAUSS RIFLE COOLDOWN-15%
    • BASE ARMOR (CT)+20
    • BASE ARMOR (RT)+20
    • BASE ARMOR (LT)+20
    • BASE ARMOR (RA)+20
    • BASE ARMOR (LA)+20
    • BASE ARMOR (RL)+15
    • BASE ARMOR (LL)+15
     
    Last edited: Aug 30, 2023
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