LPLas for burning some holes and then putting some MG.Bullets into for Critdamage. Alternative with 4x JJ: Blagg
I was about to post a pulse laser variant too, but with 4 MGs (it's the best part of the build, why only 2?), I'll post it here as a variant. I did it mostly as a building exercise in style, it does not allow much room to tweak it and finally is not as good as the classic large laser variant (mostly because of mobility): (maybe strip 1/2t of armor and add a third JJ? I'd do it if the mech was faster but...) (single HS required if you do that) It eventually can deal heavy damage but it moves like a brick, annoying.
Simply because i wanted to keep it at max Speed, but you are right, the 4 MGs are more deadly for Opened Cans.
I agree with you about the speed. I guess what we can conclude from this (1/ 4 MGs > 2 MGs; 2/ a spider must be mobile) that the pulse laser is too heavy for the build and that the classic ERLL variant is better.
This is the version I am running. I actually find this version is kind of fun, though two jumpjets can be kinda meh. SDR-5K
xD you are using this one? 2000 small caliber ammos won't contribute alot...i can see the only critical weapon is LPLas, but if you will just put 1 ton, it's like saying Spider-5D is better than this
Maybe I am misunderstanding machine guns now? I only use the machine guns to get criticals. I find the machine guns are much more valuable for destroying exposed parts of mechs than stripping armor. In this functionality I have never used more than a ton of machine gun ammo, even in three or four kill matches.
No, you missed some points about machine guns. •Machine guns dont heat and you use them all the time (for Spiders) to continously damage enemies, xD I agree MGs are for breaking internals but the fun part here is: I use them alongside with the center torso laser during circle of death so I can gain more damage points to the enemy •If you are just using machine guns as back-up (and I guess you use the laser all the time) then 5D is your mech
Damage dealt by the MGs is not to be underestimated, 4 MGs are dealing 4 dps! It's 4 small lasers that don't generate any heat.
5/5, with a new path thats build have a second life. With a 67% cooldown to lpl (12% module+5%skill).. oh god this a very fun now
5/5, I think LPL is the best choice for the mech now that the quirks have gone to general energy, rather than favouring a specific weapon. I run mine like Xene's: with 4 MGs, but only one JJ & more armour. Wish it could jump higher but you can't have everything, and all things considered I'd rather have the big gun. Also there's not enough ammo to spray MGs constantly, so save it for crits. Didn't have a problem with the slower engine at all; I used to run at 160+ (XL280), now 148kph and it's fine. Fun build
I really love this build. The machine guns are basically the takedown weapons. 2000 rounds are just enough. But that LPL cooldown...sweet!