This mech had the narc duration removed, but it added in: Increased LT, RT structure bonus to 12 (from 8) Increased seismic sensor range to 200m (from 100m) Increased sensor range bonus to +200m (from +100m) Increased missile cooldown to -15% (from -10%) Added 30% Capture accelerator Added 50% NARC ammo per ton Added 10% NARC velocity The ammo per ton is the really important quirk. That allows us to take an extra narc launcher without compromising and still keep 80 shots of ammo. The one downside to the raven with tons of narc range and tons of narc ammo was the slow cooldown to fire a second shot, and how multiple targets with ECM could help counter you. With the second launcher, you can burn through the narc ammo and hit multiple mechs before anyone knows what's happening. Losing the narc duration hurts a lot, but two ECM mechs hugging each other is no longer a counter. https://mwo.nav-alpha.com/mechlab?b=1bc501f9_RVN-3L
For some reason narcs share the same cooldown. So carrying an extra narc is a waste of 3 tons. Alt build: https://mwo.nav-alpha.com/mechlab?b=d3689971_RVN-3L