_ Not really high on ammo, but quite fresh and with the right amount of JJs. Still, I'm quite sure this build won't work due to the very low speed, so it is very susceptible to fast light or brawlers.
5/5, I went ahead and made my -4 an ATM boat. It performs pretty well. For more ammo though I reduced it to a simpler 4xATM9 load (and symmetry!): _ That extended range ATM quirk stacked with 15% range on the skill tree really makes the ATM's potent out to nearly midrange. https://kitlaan.gitlab.io/mwoskill/...062101cf3ff4588e80e0330c60c838f0701#s=Weapons
Yah, that speed looks problematic. I guess the quirk and great positioning could help. You just have nothing to fall back on. For comparison. A close match with a very under tonnage Night Gyr. _ Or a less jump Blood Asp. _ I may have to try something like this: _