Thread in 'QKD-5K' started by Cattra Kell, Jun 18, 2013.
Those variants look identical to me. What have you changed on variant 2.0?
ERPPC's changed to PPC's.
Gameplay of version 2.0
I've been running this build with an XL300, and max armor. This build works great Cattra! I can poptart, I can chase lights, and I can core mechs at 200m. Great build
Josef Stylin'. Nice. hear:
When leveling the 5K the B version worked like a charm for me. I can't remember wether I used the STD 300 or a bigger XL like the 325, though. Great build, very flexible, usable at all ranges.
I am still a bit new to all this, just bought a QKD 5k. How the heck did you get all that equipment into your Mech. I have no slots, no room. and no weight to add most of that LOL
I own a Jenner f(c) Hundhie 4p (c) and a Pretty baby, all mastered so I am not clue less (although my wife might argue that point some days)
Any hints would be welcome and appreciated.
Welcome to the forums!
I think you are probably not adding Endo and Ferro?
Start without weapons, then add Endo-Steel and Ferro-Fibrous (these will give you a lot more weight at the cost of 14+14 slots). Now add in weapons, engine, heatsinks (don't forget to put some in the engine) and adjust armor.
Quality build. I use an XL variant of the Version 2 to put in a full array of JJs and a couple more DHS. Very effective at medium range, decent ground speed, and really, really high jumping.
Above version but with a slower standard engine I stripped from my thunderbolts (TDR-5SS is my favorite energy boat). I think the OP build sacrifices too much for its speed.
I saw the JJ version of this last night in a game for the first time, I was spectating the person and was seriously impressed at the abilities of this build. He pumped out 695 damage taking 5 people with him.
Very agile for a heavy mech, able to provide many different shot angles.
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