Thread in 'QKD-5K' started by BindMind, Jun 18, 2013.
Always Endo over FF, in this case both limits your DHS amount. XL350 over the XL360 to save a little tonnage. Max as many DHS as possible to sustain the incredible pulse heat wave.
Can't accept the Quickdraw without at least 3 JJ's. I'd much rather deal with the heat and gain hit-and-run potential than lose that massive jump.
You also took out AMS, which I would never do since the LRM buff (unless you're a light, and even then...)
^I would play that one.
Make sure you pay for the Double Coolant shots -- 40K is not a lot of money and it can really save your butt.
This is the mech that inspired me to create my variant "Workhorse". Instead of 6 MPLas, I ran 1 LPLas and 5 MLas. Both weapon loadouts had the same tonnage, do the same damage, but the LPLas MLas combo reaches out to 300m as opposed to 180m. I wanted to see if I could fit it into this design, but the ferro fib means I can't put in that last slot for the LPLas.
Still a efficient build altogether, maybe this might give you that extra boost of range.
6 Med pulse make the job.
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