MechDB link Decent pinpoint damage at range thanks to 2xLPL, good brawl capability and synergy between LPL and SRM6+A due to similar cooldown + duration. Use LPLs to soften up targets or poke for free trades and wait for the right moment to push or finish off an opponent. If played smartly, this combination of pinpoint LPLs, raw SRM damage, coolness (5 alpha strikes before overheating) and a single JJ for breaking enemy laser pinpoint / added maneuverability should be both fun and satisfying when played correctly.