QKD-4H C.K. Special (2x SRM4, 1x SRM6, 4x MLas, STD 300)

Thread in 'QKD-4H' started by Cattra Kell, Jun 20, 2013.

  1. Cattra Kell

    Cattra Kell Well-Known Member

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    Video: When I get enough C-bills to finish the build - my next mech to make.
     
    Last edited by a moderator: Oct 7, 2014
  2. Cattra Kell

    Cattra Kell Well-Known Member

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    Version 2.0 - upon playing I have found a new loadout that functions in my opinion better.





    Video of this build coming very soon
     
    Last edited by a moderator: Oct 7, 2014
  3. Cattra Kell

    Cattra Kell Well-Known Member

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  4. Cattra Kell

    Cattra Kell Well-Known Member

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    Last edited by a moderator: Oct 7, 2014
  5. Laniarty

    Laniarty New Member

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    Do you feel the lack of jumpjets limiting? I know when I've removed them from this chassis my survival dips considerably as I can spread a lot of damage to the legs, or negate it entirely. Jumping with missiles works really well too as at short range the accuracy loss is minimal.
     
  6. Flatland

    Flatland New Member

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    Love the build, but I'm running into a small bug.

    Whenever I equip the SRM6 and 4's on the left torso, it displays the tubes set up correctly. Like so:
    [​IMG]

    But when I save the config and navigate to another mech and come back, or load into a match, it resets the tube config to this:
    [img width=650 height=405]http://i.imgur.com/OQg8NEP.jpg[/img]

    Which causes the SRM6 to be unable to fire all of it's missiles at once, as there's only 5 tubes assigned to it.

    Is this user error or a bug?
     
  7. epikt

    epikt Benefactor

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    I have the exact same problem. Didn't figure how to solve it.

    Actually, I don't know why they create an additional 5 tubes launcher instead of just keeping the default 6+4:

    [​IMG]
     
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