PNT-8Z "Punchdrunk" (1x LLas, 2x MLas, 2x SRM4, 3x JJs, XL190)

Thread in 'PNT-8Z' started by Slowrope, May 30, 2015.

  1. Slowrope

    Slowrope New Member

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    Hi guys, I would like to share my actual build for this Panther variant.
    Yes, this is not a fast build (you need the speed tweak), but with it you got:
    a decent alpha strike, full bonuses from its quirks, and most important if you
    got the right arm destroyed you can still kill.
    I packed 3 JJs, but if you like you can swap one for an addictional 1/2 ton of SRM ammos.

     
    Last edited by a moderator: May 30, 2015
  2. Slowrope

    Slowrope New Member

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    Playing it on hotter maps, maybe it's better to add one more heatsink, at the cost of 2 JJs.
    On this mech i think one JJ is ok, while shutting down overheating is really bad.
    I've tried using chain fine with the medium lasers, but using them togheter is more effective.
    Use each weapon at its own range for full effectivness.
    Kite with the Large Laser from far, then go for Mediums, and when the enemy mech is close enough
    shot the 2 Srm4 togheter. Then run away and keep doing it, it works for me.

     
    Last edited: Jun 1, 2015

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