Pirates' Bane 'Perfect Scout' (2xML, 2xERSL, 2xLMG, ECM, XL190)
5/5,

2 ratings

Thread in 'Pirates' Bane' started by Aylek, Aug 6, 2017.

  1. Aylek

    Aylek Administrator Staff Member

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    This is a direct descendant of @Gamer Celestia 's 'True Scout' build from Nov. 2014. It's a build I liked and played a lot on the PB and it was one of the first mechs I updated with the Civil War technology when it was released.

    The optimal range of all three weapon types is pretty close, and as a result this builds plays even better then the original one. There's enough LMG ammo to spam the MGs for a whole QP match. I started out with a single point in the ballistic ammo node I took prior to the Civil War update, but consequently scraped it as soon as I saw the ammo count for the LMGs.

    Enjoy this little ankle biter!
     
  2. Anunaki

    Anunaki Active Member

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    5/5,
    This does make this bug come to life! It does use heat vs damage much better then a similar build I am currently running, which is 2 tons of ammo and 4 ER Small because I like to have one less thing to worry about (Heat) when I play lights (as I tend to suck with them). Of course I am waisting the heat of course and giving up better alpha, but I can fire none stop and concentrate on movement and staying alive. LOL
     
  3. deRiper

    deRiper New Member

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    5/5,
    My main build with stealth and DHS. Good optimal for all weapon, not much heat, can make 2-3 alfa in stealth. Very fun.
     
    Last edited: Sep 17, 2017
    Falconium likes this.
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