A Panther by any other name would overheat... This build replaces the PPC and drops some JJs to add more options. It benefits from Multi-Target and high Gunnery skill to engage at long- and mid- ranges. Adjustments: Drop the LL, add one ML and scale up to LRM10 for almost the same results. Move that HS out of the way for a Gyro. Pros: More survivable than stock, over 100 Alpha, can engage while it closes. Cons: It's still a Panther, sorta. This build shown using standard equipment. Using + or ++ is not recommended on a mid-range mech this light. I like this forum for reference, and thought I'd round out the lesser-represented mechs. Panther is everywhere in early game, so it should get more love!