Mechwarrior 5: Mercenaries!

Thread in 'Off Topic Discussion' started by The Verge, Oct 11, 2017.

  1. The Verge

    The Verge Moderator Staff Member

    Blagg Zear likes this.
  2. Blagg Zear

    Blagg Zear Star Lord

    i really hope PGI can do some immersive Campaign SP Gameplay with a really good Story. I really wish them the best Performance in 2018!
  3. The Verge

    The Verge Moderator Staff Member

    I've come to a epiphany...

    "well, at least PGI isn't EA!"
    Shock and Ch_R0me like this.
  4. Ch_R0me

    Ch_R0me Benefactor

    Gameplay vdeos for interested:

  5. Shock

    Shock Patron of the Underdog

    If only they showed it to someone that had played a game before :rolleyes:
  6. anamiac

    anamiac Well-Known Member

    I have two bones to pick with MW 5:

    First off, I'm given to understand the player will not have a mech lab. The game will have hundreds of mechs, however the player won't be able to customize a single one. And although there are hundreds of mechs, many of them will be locked to specific locations or periods.

    Second off, the missions are auto-generated. We've seen games with auto-generated maps (No-man's sky) and the fact is, the ability to generate a huge amount of content is still boring if that content is all more or less the same. It's hard to have meaningful mission briefings with auto-generated content. There won't be meaningful, persistent NPC's in the game. Your choices in one mission will not effect future missions, beyond loot and repair costs. I've watched a few videos and they all had the same type of mission: the player attacks an auto-generated base and destroy a certain amount of buildings, with bonus autogenerated outposts they could destroy if they had extra time. Near the end of the mission, they would be warned that there were enemy reinforcements coming and it was time to leave.

    So, there will be no experimentation with mechs, and there will be little interaction with the people of the mechwarrior universe. There isn't really a single player campaign, it's more like a skirmish mode. I want the kind of game I saw in MW4 mercenaries. The new game seems like Mechwarrior online but with AI instead of human opponents, and you're limited to initial mech configuration (like you get with the trial mechs).
    Last edited: Feb 2, 2018
    ReconSaint likes this.

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