Budget MCII-1 'Hunter' (2xcGauss, 2xcLPL, 2xcERML, cXL350)
5/5,

1 rating

Thread in 'MCII-1' started by Aylek, Jul 18, 2017.

  1. Aylek

    Aylek Administrator Staff Member

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    MODERATOR: Merged duplicate loadouts. Budget version in SECOND POST.




    90t jumping GaussVomit. Might be a bit hot, but testing will show. My educated guess says this will be a prime mech for mid range peeking.
     
    CarloArmato likes this.
  2. CarloArmato

    CarloArmato Professional Potato Carrier

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    Cheap ~1.5 milion starter build when you just bought it and is not yet skilled. Don't bother if you have skilled it already.


    Old LPL + ERML meta and LPL + Gauss rifles meta... Yes, it is no more "optimal", but you can make it work.

    Despite being very similar to my previous build (I simply removed the JJ and 2xDHS to swap the HLLs for the LPLs), it trades alpha strike for more DPS and synced shots (ERML and gauss will cooldown almost exactly at the same time, while the LPL will be availablr earlier... There are no more the HLL with an even longer cycle). It is hotter, but is still very manageable. Always on the bright side, the LPL shorter duration could be helpful against faster targets.

    Only 7 skill nodes, still managed to deal 1000+ damage
    [​IMG] [​IMG]
     
    Last edited: Jun 3, 2018
  3. CarloArmato

    CarloArmato Professional Potato Carrier

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    I'm using a cheap version with a cXL360, but so far it's a good build.
    After some games (with another build with HLL), I honestly don't find the single JJ very useful: arms can shield your side pretty damn well and the usefullness to overcome small rocks is kinda debatable. Anyway, I would trade that JJ for a TC1 (sligthly better LPL range, for more damage at range) and a DHS.
     
    Aylek likes this.
  4. CarloArmato

    CarloArmato Professional Potato Carrier

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    5/5,
    Solid build for whoever can't afford a death strike: it is not as good as a deathstrike, but it kills quite fast and has a decent alpha. The most notable thing about this build is the fact that you better "kite" at 650-700 meters instead of moving down to 450-500 meters of the classic HLL meta vomit, which can turn things in favor to you if you can manage to keep the range... Plus, sloghtly lower laser duration help pinpoint the damage at range and the fast LPL cooldown help to deal DPS when free trades are possible.
     
    Last edited: Jun 9, 2018
    Aylek likes this.
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