MAD-5D "High Five!" (5x LPL, 1x JJ, XL300)
4.25/5,

4 ratings

Thread in 'MAD-5D' started by VanBurenPhilips, Dec 4, 2015.

  1. VanBurenPhilips

    VanBurenPhilips Active Member

    75
    6
    16
    Dead simple!



    First game in this build:


    5K, 5A, 927 damage, win

    I use all six weapon groups, but a suggestion for those who only use three:
    1. RA+RT lasers
    2. LA+RT lasers
    3. all lasers chain fire
    Fire one group then the other - the first group will always fire 3 lasers.
    You can alpha, it will take you to about 70% heat.
     
  2. Restosiii

    Restosiii New Member

    12
    4
    6
    5/5,
    I'll admit, I haven't tried this build on the mech listed here. But I did slightly modify it for my BH2, and it works wonders. Consistently getting 350+ damage out on losses, and getting 600-800 on victories where I didn't screw up. Only thing that I dislike about it is the XL, since I usually try to zombie with my MADs.

    Here's an example of it on the BH2 at Caustic Valley
    [​IMG]
     
    VanBurenPhilips likes this.
  3. VanBurenPhilips

    VanBurenPhilips Active Member

    75
    6
    16
    As soon as I got a good look at the model, I thought those big jet engine things on the sides would be a liability but it seems pretty XL-friendly. Definitely worth the trade off for firepower in this build. I have kept the standard in one of my 3Rs though, because I wanted to keep one close to stock, and it has kept me alive & fighting a couple of times. What do you have on your BH2? Are you using the head lazor?

    I would have liked to make use of the missiles on the 5D but for some reason I couldn't play it well (if I try again I'll use HctPeace69's Peace Blaster build, it looks ace). In the meantime, this one's working well for me. Gave me my best CW game so far, during Tukayyid 2 weekend - 2600+ damage along with a BNC-3M and SHD-2K (the Commando didn't make it onto the field XD ) and the MAD-5D was responsible for about 1400 of that. I've never done close to that in a single mech before.
     
  4. VanBurenPhilips

    VanBurenPhilips Active Member

    75
    6
    16
    Yep, I'm sticking with this build...


    1070, 923, 1063 damage
    (TK'd my unit buddy Air & didn't even notice, sorry! :( poor little PB)
     
  5. VanBurenPhilips

    VanBurenPhilips Active Member

    75
    6
    16
    The Verge likes this.
  6. anonymized1

    anonymized1 Dispossessed

    I might try this, slightly modified, for some fun tonight..... just to see if I can handle the heat.
     
    VanBurenPhilips likes this.
  7. VanBurenPhilips

    VanBurenPhilips Active Member

    75
    6
    16
    I'm really not fond of hot builds in general but this is alright for me. I don't mind it heating up quick if it dissipates quick. A lot of people seem to like the 4LPL build though, which you could do with a decent speed increase or maybe a standard engine, so there's an alternative if you don't like 5.
     
  8. anonymized1

    anonymized1 Dispossessed

    Yes, I pretty much leveled this chassis with that build.
     
  9. frostblade

    frostblade New Member

    5
    2
    2
    4/5,
    5LPL works for me for the MAD-5D
     
  10. Regina Redshift

    Regina Redshift Sass Elemental

    1,293
    55
    143
    1st match: 650 damage, 6 kills
    2nd match: 740 damage, 3 kills

    I haven't played in months. This build is a monster.
     
  11. Regina Redshift

    Regina Redshift Sass Elemental

    1,293
    55
    143
    5/5,
    5 stars for a lot of reasons.
    1) Firepower
    2) Keeps default engine (economical)
    3) Good use of crit placement
    4) Just enough armor
     
    VanBurenPhilips likes this.
  12. germs95

    germs95 Junior Member

    33
    6
    4
    3/5,
    Just hot.. other than that, its good..
     
top-fast
top-fast
top-fast
top-fast