KTO-18 "Long-gunner" (2x ERPPC, 4x LRM5, XL255)

Thread in 'KTO-18' started by Cthulu Jr., Aug 8, 2013.

  1. Cthulu Jr.

    Cthulu Jr. Well-Known Member

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    Despite the fact that the Kintaro definitely looks like a short range mech, the missile tubes can easily fit a solid rapid-fire LRM5 build.

     
    Last edited by a moderator: Oct 6, 2014
  2. Randomm

    Randomm Junior Member

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    You should add a sign on the front, "Free Kill for Lights". Opponents at short range or moving fast are major weakness of this build.
     
  3. The Verge

    The Verge Moderator Staff Member

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    http://mwo.smurfy-net.de/mechlab#i=95&l=4d4d3c473128a519d172f7a0ccfe44a296e2dd2f

    I personally think 1 more ton of ammo will suit you better. plus, it is behind a lot of armor
     
  4. Cthulu Jr.

    Cthulu Jr. Well-Known Member

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    I don't know how you see that. Unless your comp is laggy as hell, I've never had any problems nailing lights with a dual ERPPC smash.
     
  5. Caspian111

    Caspian111 Active Member

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    I have tried with the KTO-18 3xsrm6+2xsrm4 + 2Med or 5XSSRM + 2 med, and this build is definitely the best one i have found.

    you have the long range, mid and low range. and erppc is really good at close range, just take your time and aim. Thus, LRM 5 are not hot at all.

    5 stars
     
  6. Cthulu Jr.

    Cthulu Jr. Well-Known Member

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    Thanks! :D

    I'd appreciate it if you'd hit the 5-star rating at the bottom of the first post though ;)
     
  7. LT Satisfactory

    LT Satisfactory Benefactor

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    Rated 5 but I agree with Verg on droping a DHS for another ton of ammo. I'm running this now and like it. You're slow so you can get in trouble if you're not careful or get unlucky with an ecm blob. Part of the answer to the Kintaro CT size (until it's 'fixed' on Sept 3) is to stay a distance away which this loadout does.
     
  8. NamesAreStupid

    NamesAreStupid Active Member

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    Not so good anymore, way too hot.
     
  9. LT Satisfactory

    LT Satisfactory Benefactor

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    maybe not optimal anymore, but I'm still not a fan of putting srms in their place. At least the CT fix makes them not die quite so quickly now so srms are least...viable. Sorta. I guess.
     
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