Playing around with Mechlab in anticipation of the clan reinforcement omnipods and quirks. Ballistic Cooldown +10% MG Rate of Fire +7.5% MG Range +15% TC1 and cAP for locating open internals faster.
I'm an ammo bin half-full kind of guy. I am assuming that half bins need to take the same amount of damage as full bins to explode. So more bins to spread out crit damage. With all half bins the ammo totals are nice and easy to read. And there was space.
I made some teeny alterations to fit my playstyle: ER Mediums can be swapped out for small pulses for the true brawler experience. I love the idea of all those machine guns.