KDK-1 "Goose Burn" (1xcGR, 2xcLPL, 5xcERML, cXL390)

Thread in 'KDK-1' started by ShooterMcGavin80, Jul 11, 2020.

  1. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    I tried to work with the two missile hardpoints, but egh, wasn't working out. So we're going with the more traditional gauss/vomit midrange build:



    Fire group 1: (left click) 2 LPL's in the left arm.
    Fire group 2: (right click) right torso GR
    Fire group 3: all ERML's.

    Played a couple games with it, works pretty well. Need to play slowly and maintain the midrange of 400 to 600 meters. You do not have the DPS of a dakka build or an MRM boat, so you have to position and play carefully to get your respectable alpha strike landed repeatedly while not taking too much return fire.

    You can try to go for 6 ERML's, but the heat management gets to be a bit of an issue. 5 seems to be a decent sweet spot for heat management and engine size.
     
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