JM6-S "Molten Steel" (2x ERPPC, 2x LLas, 4x MG, XL300)

Thread in 'JM6-S' started by Cpt Chattahah, Jun 15, 2013.

  1. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I was looking over Valdemaar's "Can Opener" spec a while back and I've been trying to find a build in which Machine Guns can be a functional part of one of my builds. So far, the MGs have always served only for distraction and trolling.

    After XP capping my third variant of my Jagers, I remembered the Can Opener from a few weeks back and started playing around. This is what I came up with.



    This is surprisingly effective! I'm finally seeing MGs finishing off mechs when my other weapons are on cooldown or running hot, exactly what I had been so doubtful of with my other MG builds.

    I'm running 17 DHS, so even with Large Lasers and ERPPCs, I'm able to keep up a lot of firepower with the range of my main weapons. Moreover, I can strip down most mechs before close engagement and taking heavy damage myself.

    My strat with this build has been troll sniping to begin, then, sticking with Heavys/Assaults and supporting. It seems to be very distracting with the flashes of bright blue and constant plink of MG and packs a pretty respectable whallop at any range. Basically, this is a Chaos Creation Mech. People have a hard time picking targets with a Jager at this speed throwing blue light and that constant sound of MGs while still facing an Atlas or Highlander raining down hell in close range.

    I am finally a fan of MGs and I must throw my respect to Valdemaar for the inspiration. Thank you, sir.

    Comments and suggestions welcome, as always.
     
    Last edited by a moderator: Oct 8, 2014
  2. Blagg Zear

    Blagg Zear Star Lord

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    Hi there, full stars for this excellent build. Very versatile Weapon setup. Even Lights can be killed in short time by your dual LLs and quad MGs. There is little flaw i see. Only variation that comes to my mind would be to change the ER PPC to PPCs for better Heat Efficiency or to give one ton MG ammo for a little bit more Armor or another DHS. Well done.

    Now after latest Heat-Nerf this build is only 3 Stars for me. Unplayable on the hotter maps.


    Blagg Zear
     
  3. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Thanks, Blagg. I've run with ERPs and PPCs, found with the slow mech speed, I could easily be cornered by cover, allowing faster mechs to close in and lose a major portion of my damage on plenty of maps. I agree, the heat is outrageous, but, they're only fired quickly in emergency situations. I did change from the ERLLasers I initially put on this build to save some heat. They gave me a little more at a distance, but, for lights and mediums that get in close, they only served to build heat and neuter me into a giant machine gun.
     
  4. The Verge

    The Verge Moderator Staff Member

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    Your reward for the assistance. HF!!
     
    Last edited by a moderator: Oct 8, 2014
  5. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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  6. BearJOO

    BearJOO New Member

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    After seeing what my friend did using this build, I am a huge fan of this build. Great job Cpt Chattahah. I am definitely picking up one of these mechs.
     
  7. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I strongly recommend running as follows;


    The ER PPC is just too hot to run now with LLas and I really find the third ton of ammo necessary.

    Chatt.
     
    Last edited by a moderator: Oct 8, 2014
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