JM6-S Maxim Gun (3x AC2, 1x MG, XL285)

Thread in 'JM6-S' started by Swabisan, Dec 10, 2013.

  1. Swabisan

    Swabisan New Member

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    "Whatever happens, we have got
    The Maxim gun, and they have not."

    — Hilaire Belloc, during the Matalebe War, 1893


    Hi I'm Swabisan and this is my overly-in-depth build. This is probably more information than I should ever put in a build topic, I apologize, but, I am DETERMINED to convince you of this build!

    This is my first build, criticism is apprectiated. I would love to see what other people have in mind or any other variants that'll improve this design.

    ( If there is already a build like this, I apologize, I'll take it down if you so request. )

    I never could find a build that suited me.
    The amounts of C-bills I spent trying out different JM6-S Builds.

    This, is just a really fun thing to play with, because:
    1: You aren't a "Glass Cannon", for the Dakka you put out you have reasonable armor.
    ( I tend to favor the more frontal torso armor than on the limbs, Jagers have this curse where their torso is like a big giant bulls-eye. And with this build you will be spending a lot of the action far away in a sniper perch blasting at anything that moves, so most of the damage you take will be on your front torso. ( It's because of those wonky fins ) )
    2: The heat is managable.
    ( For a Dakka Dakka AC2 Spam build. I find the very managable on this mech. )
    3: Your fire-rate is still crazy even if you have 3 AC2s instead of 4 or 6.
    ( Once you get more than 3 AC2s the firerate feels the same-ish, the suppressing fire/ Screen shake
    you can produce will still make enemy mechs panic when caught off guard )


    [​IMG]

    My personal Dakka Dakka build,
    Heavily inspired by Warchanter's Compromiser Build: http://www.mechspecs.com/forum/index.php?topic=1690.0

    ( Will need macro for this build; I use FireControl: http://mwomercs.com/forums/topic/12...e-for-mwo-tag-toggle-fc-216-adhd-20-20th-nov/ )

    ( Set macro length for 174ms )

    Weapon groups:
    1: Machine Gun
    2: Alpha Strike all 3 AC2's
    3: 1 AC2
    4: 1 AC2
    5: 1 AC2
    6: Nothing

    [img width=376 height=287]http://i1107.photobucket.com/albums/h382/Kwicy98/Firectrl2_zps58822095.png[/img]
    [img width=375 height=298]http://i1107.photobucket.com/albums/h382/Kwicy98/Firectrl_zpsb8353a92.png[/img]

    Tactics:
    Find a good place to hide and perch, ( Preferably with a birds eye view of the map. )
    Shoot at any thing that moves and isn't on your team.

    You can fire around 10 second bursts with this mech. ( I think, I haven't tested the duration properly yet )

    This mech is very good at suppressing the enemy team giving your own mechs a clear route to advance.

    If you happen to get pulled into a brawl, try to get behind the enemy mech, using your MG to rub salt in their wounds, and provide sustained fire while you cool down after your bursts.

    I don't use much rear armor ( You can change that on your own to whatever values you prefer, but if you have low rear armor, back away facing the enemy using your suppressive capabilities to cover your retreat if need be. Only expose your rear if your cored on the front and you need to spread around damage. )

    I pull around 500-600 damage on an average match with this, if I stick to the tactics correctly.
    http://i1107.photobucket.com/albums...nt2013-12-1116-46-25-18_zps01c99f8c.png[/img]

    ^ My Build ^
    ( I blow through ammo like there is no tomarrow )


    ^ More Cooling and Armor at the cost of Ammo ^
    ( For those who like sustained fire )


    ^ 2 MLas instead of Machine Gun ^
    ( For those who want a backup weapon/ more damage on the alpha strike )

    Note: I realize that since this is a long ranged "Sniper" mech you don't "need" the speedy XL 285, I put the XL 285 on because I'm a poor ( As in I have no C-Bills ) pilot ( Refer to the "can't find a build" statement at the top. Feel free to mix and match whatever engine you feel comfortable with, this is a pretty flexible build IMO. Since you don't get shot up a ton in this ( At least you shouldn't ) I feel safe in the XL for the most part, and the extra speed allows me to move around and relocate quickly if my perch takes too much enemy fire.
     
    Last edited by a moderator: Oct 8, 2014
  2. Blagg Zear

    Blagg Zear Star Lord

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    Hi Swabisan, welcome to mechspecs.com! Great to have a new Build-Technician with full of enthusiasm! Since noone replied to your post i'll give you my opinion.

    First i have to tell you is that I like the way you introduce your build. Very informative. This build can work very well imo, if you keep distance to your enemies and don't let enemies blow off your arms. It's similar to my Dakkamech-Build. In a Video in my Youtube.Channel i already showed the fun of the Triple-AC2-Concept.

    Coming to your builds now: The first build of yours i don't like the low Armor on Arms&Legs. It somehow reminds me of Tr0unce's Jager.Builds - interesting Weaponloadouts, but scary low Armors at the limbs. Doesn't convince me to run it this low, because i play Jagers myself very very much in the past and i also hunt Jagers very very much in my other Mechs and i always try to take away their Arms with Success. The other thing i don't like is the placement of the Ammo in the Arms. If any of them explode your sidetorsos will get damage and then you can say byebye early. So you are really forced to hide the best you can to not get any enemy attention. I doubt, that this can work very well often. Some Lights spot you and then you read incoming Missiles, etc. The single MG is a waste of Tons/Critslots. If you don't use Backuplasers, then simply don't use MGs as well and use the Tonnage for Armor or more Bullets whatever.

    I myself like it more to have some Backuplasers so to defend yourself better against fast & small close range attackers (Lights). Besides more Firepower is always good, because close range fights against Mediums/Heavies/Assaults can be a big problem since you don't have a very high Burstdamage. Your Opponent maybe has and then you are quickly dead before dealing any harmful damage. Take for example a Cent with Triple SRM6-Launcher.

    The second build is better balanced toward Armor but also underpowered Firepower at Mid-Close Range. The third build is the best balanced of them three and the most similar to my Dakkamech-Build. 600 Bullets are fine, more is better of course, but you still have room to tweak it toward Ammo (e.g. downgrading Engine and dropping 1-2 Heatsinks).

    For Long Range Suppression your builds are good! No Question. But needs to play very tactically. I myself see this Triple-AC2 concept as a fun.Build, not really balanced but in the hands of a skilled Sniper.Pilot very fearsome.

    you don't need third-party software. Simply press the print-button on your keyboard and then look into the Screenshots-Folder in your User-Directory.
     
  3. Swabisan

    Swabisan New Member

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    In the terms of the arms and legs, from personal experiance on my Jagermech, with a low profile weapon like an AC2 I feel like you don't take much damage to the arms. Oddly enough I get cored most of the time in the torso from peeping over the ridge, so I wanted to really buff my front torso for that reason specifically I have only had my arm in my Jagermech blown off once... ever. So I think I'm just lucky, and the one time it did get blown off it was when I was playing with the precursor of this build, 2x AC2 2x Mg, and I had the 2 AC2s in one arm and 2 MGs in the other, they blew off my MGs, so I was hardly affected, ironicly that match was my high score on the build becuase of the desperate retreat I made in Tourmaline ( I hope I spelt that correctly ) Desert, pumping away into a crowd of Assualts, AC40 Jagers, An Atlas or two, CPLT K2 with Gauss, Hunchbacks, anyways I'm straying off topic.

    Recently I've come to agree with the fact that the MG is pretty much useless, being at long range I almost never use it unless I get pulled into a brawl.

    And about the leg armor, I'm ridge peeking for most of the battle and, the Jagermech's bullseye torso makes it one of those mechs where people don't jam on the legs. Like an Atlas, I'm not saying you should have paper armor on your legs, but you'll probably notice most of the damage on an Atlas is directed toward the Ballistics Right Torso and the Arms. ( Excuse the Atlas referance, I am also a big fan of the Atlas, standard Steiner issue Boar's Head )

    You really have to play this build like it's a deployable Maxim Machine Gun.

    Thank's for the feedback I really appreciate it.
     
  4. Swabisan

    Swabisan New Member

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    My new variant based off the third one above.
    I took off the lasers and replaced them with more ammo.
    I ran out too fast with the lasers, it was near the end, but now with the extra 150, I never run out.
    No need for backups when you never run out.
     
    Last edited by a moderator: Oct 8, 2014
  5. The Verge

    The Verge Moderator Staff Member

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    have you ever run the CTF-4X? it has such a low engine limit, that it barely gets to the battle on time. But it brings all the AC you want, with Laser back up. What comparison's come to your mind with this build?
     
  6. Swabisan

    Swabisan New Member

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    Well, the speed for one thing, like you said about the CTF-4X, and you can say this for most other Dakka builds, many ballistics w*ore mechs have like XL 255s or something of the sort, and with the caracteristic trait of the JM6 you have the high mounted arms, which make ridge peeking so much easier, since you will spend most of the game ridge peeking with this mech.

    If I had a CTF I would want to try out UAC-5s. Or something of the sort, maybe turn in into a brawler with an added laser-punch, the JM6 would be set up behind the front and peppering the crowd while the CTF would be right in the thick of it IMO. But I'm not a CTF expert, but that is my opinion on the differences between the JM6 and the CTF.
     
  7. Blagg Zear

    Blagg Zear Star Lord

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    The last build has impressive Ammo. The only thing i would suggest is downgrading to a more common XL280 & drop 1 Heatsink for AMS.
     
  8. Swabisan

    Swabisan New Member

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    I was thinking of that and it would probably work out a little bit better, maybe not droping the heatsink so much, ( Every bit of cooling is essential ) but downgrading the engine would definitely be a plus. I have the XL 285 up there becuase I use the 285, and that's what I ran and tested. I don't have a XL 280 or 255. ( I think a 255 would be nice on this mech )
     
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