IV-Four - is it any good?

Thread in 'Quickdraw' started by TheWatchman, May 10, 2014.

  1. TheWatchman

    TheWatchman Dispossessed

    I can't make my mind up about the IV-Four and wondered what you real mech pilots thought? It seems to have very limited hard-points and insufficient tonnage to properly exploit them. Any ideas?
     
  2. Aylek

    Aylek Administrator Staff Member

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    This thing is on sale again during the 'Jump into spring' sale at 35% off. Is it worth it? The AC5 quirks are as good as on the Wolvie 6R, and you need to cut off both arms to stop him pumping out AC5 shells. Did anybody test this thing after the latest quirk pass? Need some feedback here as I am seriously considering this guy.
     
  3. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I tried it out... Still seems pretty lack luster after quirks. Yes, you can pump a LOT of lead downrange with a 60% cooldown reduction, but, it's arms are still low, it's a rather slow mech, and doesn't have great armor...

    I ran w/ MLas and a STD primarily;

    Then switched to a larger XL, LL, and another ton of ammo;


    Either way, it's just a fast firing version of a CTF. The AC5s at the hips are painful!
     
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  4. tfun90

    tfun90 Advanced Member

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    The problem is it requires you to show a pretty big target (split arm and elbow mounts means to get both barrels on, you show your entire torso) for exposed times to get those quirked AC5s cranking. Get into a tryhard enough situation, and a SCR/TBR/TDR/DWF/STK/BNC is going to melt you with a 50-80 point gauss+laser burst before your DPS adds up to much. It's got the same DPS potential as a WVR/DRG, just not the ability to apply it remotely safely.
     
  5. Aylek

    Aylek Administrator Staff Member

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    OK, got that. Thanks for the input.

    But those arms are at the same height as the Wolvies', aren't they? Delivering the pain with that one isn't a problem at all.
     
  6. tfun90

    tfun90 Advanced Member

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    Well there's one gun per arm on the QKD, whereas the DRG and WVR are both on one side, so you dont have to show your left torso. Smaller targets mean the enemy has a less forgiving angle to return fire, etc.
     
  7. Soy

    Soy Min-Max Maniac

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    When I was breaking down and analyzing heavy heroes, my general conclusion was........ it would be hard to make the IV FOUR into something you won't regret paying for.

    I have a hard time respecting that mech, even as a brick shithouse for derping.
     
  8. enileph

    enileph Star Lord

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    IV-Four - is it any good?
    NOPE.


    The paintjob is cool though, just recolor it.
     
  9. Aylek

    Aylek Administrator Staff Member

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    Other members of my unit gave me quite some positive feedback on the QKD, so I am still biased.
     
  10. Remarius

    Remarius Star Lord

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    My main grief is the same as with several other mechs... the arms are very wide and I seem to remember it puts the ac's on the outside of the fists exacerbating the problem of trying to shoot through gaps or near walls. Ran it pre quirks with dual AC10 and don't remember it fondly.

    Other than that as the others have said - the massive damage on the field now really makes you want to keep in cover as much as you can so losing 50% of your damage output isn't good. Having to reveal that XL engine just to fire both AC's? At least the arm on a WVR or DRG is smaller.

    There's also a lower engine cap relative to its main heavy competitor aka the Dragon-1N but the ML's are better placed imo.

    On the good side... the support quirks on the IVY-IV are great and it can easily carry 3-4 JJ's for mobility...

    Additional Armor L/R Arm +10
    Additional Structure L/R Torso +14
    Additional Structure L/R Leg +7

    AC/5 Cooldown 40%
    Ballistic Weapon Cooldown 20%
    Ballistic Weapon Velocity 10%
    Energy Weapon Range 20%
    SRM Cooldown 10%
    SRM Velocity 5%
    Acceleration 25%
    Arm Pitch Speed 35%
    Arm Yaw Speed 35%
    Deceleration 25%

    I'd try something like:

     
  11. enileph

    enileph Star Lord

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    With quirks, they are getting ok. IV4, though, still feels as if something is lacking.
     
  12. Blagg Zear

    Blagg Zear Star Lord

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    yesterday i asked myself the same question, when i was ready to buy a hero mech during this sales offer. In the end i decided for the LdG. The problem with this mech is the low engine cap and the lower arm actuators, limiting it to ballistic guns up to max (LBX)AC10 at low position. Also the quirks suggest to use AC5s in both arms, but two ballistic guns means a lot of weight limiting the loadout for additional strong secondary weapons. And if you want to have some jumpjets, you have even less free weight. Doesn't feel good, even though this Variant is unique compared to the other QD-Variants. Imo only ok for Collectors as secondary choice.

    Here is my suggestion for max usage of all weapon hps:

     
  13. enileph

    enileph Star Lord

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    Was running this and still feeling it being a bit weak.
    I wish there is a button for me to flip the arms backwards, then this would be useful indeed.
     
  14. SirBurntChicken

    SirBurntChicken Well-Known Member

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    Just my two cents, and it's only two cents since I've never used it and all my experience comes from messing around on smurfy and using the other Quickdraws.

    It has too many limitations to be much of anything and most of these limitations have been mentioned before. It doesn't have enough tonnage to run dual ballistics beyond two UAC5's and any dual ballistics are hurt by being low mounted and on opposite sides of a very wide mech. You do need to expose the whole mech to use all of its firepower, which is a problem similar mechs like the Dragon, Jagermech, and Wolverine don't have. This is made worse because you need to either use an XL engine to carry its dual ballistics or use a very small STD engine, both of which make it fragile. Added to this is the small engine cap so even if you go XL you're not going to be terrible fast. Even with a small engine cap XL you're still not going to have a very strong or useful secondary armament.

    The problem really comes down to dual ballistics not working on this mech due to tonnage and placement. If you try to run it the way it seems to be set up to run it's mediocre at best. Of course, I've never used it...

    I wonder what it's like if you only use one ballistic slot?
     
  15. Blagg Zear

    Blagg Zear Star Lord

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    like this here?


    Thought about it as well, but ignoring the quirks feels so dirty.
     
  16. Aylek

    Aylek Administrator Staff Member

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    Or something like this?



    I have to admit I was weak at the 50% sale. And you know what? I don't regret it. Very good DPS with double AC5s, ability to peek with either side, good hitboxes, and JJs on top.
     
  17. SirBurntChicken

    SirBurntChicken Well-Known Member

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    Yep, I was thinking of something like a single AC10 or AC5, 2 SRM4's and 2 mpl's and whatever std engine you can put in it. Might be an ok brawler...

    I've found with the Quickdraws that it's easy to target st or ct. They're so wide!

    But you might actually be right Aylek. You can peek from either side unlike the Dragon and Wolverine. You lose firepower for the sake of versatility. Unfortunately, you can't use your SRM's or lasers while peeking.
     
  18. Ragnar RedHawk

    Ragnar RedHawk Well-Known Member

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    What is it? A 47% cooldown? 700-900 damage games.
     
  19. Ragnar RedHawk

    Ragnar RedHawk Well-Known Member

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    [​IMG]
    Should have been 1000... If only it lasted longer.
     
  20. POOTYTANGOSAUR

    POOTYTANGOSAUR Well-Known Member

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    It's like a dragon, but managed to be worse. So they overquirk it to compensate. Now it's playable but only just. Dragons, jagers, and rifleman all do ballistics better and you don't have to pay real cash for them.
     
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